Important note about Dweller redistribution
I have recently come across versions of Dweller on different app and software distribution sites. It is important to keep in mind that Dweller is still a work in progress and therefore contains bugs and unfinished features. By distributing Dweller in ways I have not approved prevents me from controlling software updates and bug fixes.

You are not allowed to redistribute Dweller via other download services without written approval from me.

Dweller for Android can be downloaded for free from Google Play or by using the following QR-code:

Mobile version (J2ME)
Dweller for Mobile can be installed from Handster or GetJar

You can also download it by pointing your handset's browser to the Dweller WML page at

You can also download the JAR and JAD files required to install the game here:
Dweller JAR
Dweller JAD

Previous versions of Dweller for Mobile can be downloaded from:

Desktop version (J2SE) - Windows, Linux, Mac etc
Dweller for Desktops is available as a Java Web Start from the Play Now menu option or as a download here. Once downloaded and unpacked you have three ways of launching Dweller:
  1. Double click on the downloaded DwellerJ2SE.jar. If you have a properly installed Java runtime Dweller should start straight away
  2. Double click on the accompanying batch file (DwellerJ2SE.bat) if you're using Windows or double click the shell script file ( if you are using Linux or Mac
  3. Open a command prompt/shell and type java -jar DwellerJ2SE.jar in the same folder as DwellerJ2SE.jar is located
Change log
2013-05-05 v.1.24.18
#680 Fix issue with not being able to pass a turn
#679 Change the starting zone to a fixed map
#678 Monsters should not teleport if they enter a portal

2013-05-03 v.1.24.17
#677 Scroll of Recall should transport to the deepest level visited, not the most recent
#676 Adjust price for items that grant immunities
#675 Increase number of keys sold by the merchant
#674 Improve kill tracker to show monster graphics
#673 Improve character dump
#619 Dragon Scale Shield should give fire immunity
#672 Make the NPCs in the forest immobile so that they aren't affected by knockback effects

2013-04-19 v.1.24.16
#670 Fix Halberd attack
#669 Fix crossbow issue again
#668 Make sure to pause the music when application is put in the background
#667 Fix spell backfire chance of some items

2013-04-18 v.1.24.15
#660 Add sound effects
#666 Adjust spell damage
#665 Fix Bracers of Samson so they don't prevent Orcs from attacking at all
#664 Fix menu scrolling issues
#663 Fix issue with no healing gained when moving to a new level
#662 Fix problem with destroyable terrain
#661 Do not generate chests in open doors

2013-04-10 v.1.24.14
#659 Fix incorrect push message
#658 Don't auto-center the map when panning around using touch controls
#657 Don't reload Android app when device is rotated

2013-04-09 v.1.24.12
#654 Fix story, win and death pictures that are too large on some devices
#653 Fix occasional crash bug

2013-04-06 v.1.24.11
#652 Fix scrambled intro texts
#651 Don't show music toggle setting in J2ME version
#650 Make sure that music doesn't start again if it's turned off when switching level
#649 Make sure Android version is installable to SD-card

2013-04-05 v.1.24.10
#648 Add option to turn off music
#647 Loop music
#646 Fix font problem when rotating screen

2013-04-04 v.1.24.9
#610 Make sure that charmed creatures are valid targets for monsters
#643 Add polymorph item
#641 Add Bracers of Samson or similar item
#580 Targeting mode not displayed correctly - quickslot use then spellbook use
#640 Add Trapper's tools that allow the player to set traps
#645 Change so that stone blocks and other terrain features can be pushed onto almost any kind of terrain
#516 Add missing data to items.html and monsters.html
#644 Add possibility to disarm pressureplates
#636 Adjust speed stat's impact on action (1 Speed = 5% faster)
#638 Remove field of view from minimap to make it easier to use
#637 Add option to hide the message log
#635 Adjust block chance (1 point of own defense = 1% block, 1 point of shield defense = 3% block)
#634 Adjust dogde chance (1 point of Speed = 1% dodge)
#632 Add new splash, death and win screens
#631 Fix weapon damage distribution
#630 Nerf (again) Calvin's Imagination
#629 Fix bug with crossbow hitting three instead of the intended two targets
#628 Fix crash when using crossbow against target at the edge of the map

2013-01-02 v.1.22.14
#599 Adjust distance penalty for missiles
#594 Nerf starting stats of the Ranger's dog
#593 It should not be possible to use missile weapons at point blank range
#592 Show Mana on item info screen
#591 Add Moonstone Circlet
#590 Add Mana increase to several items
#589 Add Rod of Subduing
#588 Increase drop chance of Wizard's Staff
#587 Mark Animated Armor as undead/lifeless
#586 Make sure creatures wake up if they are pushed aside by larger creatures
#585 Make sure creatures wake up if they are knocked back

2012-12-31 v.1.22.13
#569 Fix issue with quickslot indicator in inventory list not working for all items
#584 Add Elven Quicksilver Blade
#576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%)
#571 Pathfinding should work across poison if you're poison resistant
#583 Reduce casting time of spells to 100% (same as other actions)
#582 Minotaur's Axe should not be enchantable
#562 Add a way to distinguish named monsters from normal ones
#579 zzZ not present over a sleeping monster

2012-11-13 v.1.22.12
#553 Remove teleport traps from the labyrinth
#554 Unique monsters/bosses should ignore hidden traps
#555 Make sure that banishing a previously summoned ally when trying to summon it again never fails
#556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap
#557 Remove duplicate "You miss" message when the player misses a target
#558 Periodic effects such as poison should trigger on any action, not just movement
#559 Items that recharge when an enemy is killed should not have to be equipped to be recharged
#560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move
#561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged
#552 Fix broken room where items can sometimes be generated in walls
#544 Fix problem with item on the ground being destroyed when receiving a quest reward
#531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon
#564 Player box does not properly update at all times
#565 Chest traps should not prevent the player from opening chest using targeting mode
#566 It should be possible to see if an item is in a quickslot from the inventory list

2012-10-28 v.1.22.11
#546 Remove "You resist" message when already poisoned
#547 Remove "You feel slowed down" message when already slowed
#545 Fix lingering enemy HP bar in top left corner of level
#548 Fix incorrect graphics for Claw of Wendingo
#549 Fix missing sleep and idle animations
#550 Add poisoned chest trap
#551 Reduce dodge chance

2012-10-23 v.1.22.9
#514 Change description of warrior ally to not use the same as the warrior class description
#515 Change so that required quest items such as the Skull in the Restless Ghost quest are generated on the same level as the quest
#517 Review item prices for standard items
#520 Move Gold coins from Jewellery category
#521 Change Shield category to an Off-hand category
#522 Quiver of Elven Arrows (unlimited use) should always be generated with basic stats (no fine, worn etc)
#505 Add option to toggle minimap rectangle on/off
#524 HP and Energy (mana) should not automatically increased on level up
#525 HP and Energy should get fully recharged on level up
#526 It should be possible to increase Energy (mana) on level up
#527 Named monsters should have higher stats to make them more of a challenge
#528 Dropping an equipped item did not remove any on-remove effects (such as levitation)
#529 Spiked bucklers should do damage to attacker when a block is successful
#530 Fix crash when pressing center/use on an empty inventory section
#532 Fix spamming quest complete message on loot quests when picking up more than the required number of items
#533 Remove duplicate "You fall through a trapdoor" message
#534 Change so that item cooldowns/auto-recharging on player action is triggered on the entire inventory and not only the equipment
#10 Add visual feedback on buttonclicks
#540 Add Czech translation
#537 Do not show "you can not use this" message for Gold
#541 It should be possible to assign items to the clicked on quickslot instead of first available quickslot
#535 Fix problems with wands and tools being removed from the quickslot when used
#538 Optimize inventory list
#9 Show status icons in the character portrait

2012-10-02 v.1.22.8

#502 Merging oozes should reward more xp the larger they grow
#503 Quickslot item count does not auto-increase when picking something up
#504 Add random names to artifact items again
#506 Decrease base HP of the Ranger's dog
#507 Decrease base Magic and increase base Speed of Magical Cat
#508 Increase chance of finding Thieves's Tools
#509 Show item names in plural in inventory list if there's more than one of an item
#510 Fix missing item effect descriptions
#511 Adjust weight and attack value of some weapons to make them more useful
#512 Add a cooldown on Magical Catnip, Dog Whistle and Horn of the Warrior
#513 Increase defense on heavy armor

2012-09-29 v.1.22.7

#480 Fix Scroll of Enchant abuse bug
#481 Reduce sales price to one fourth of purchase price (previously one third)
#482 Remove the Use menu option from Piles of Bones
#483 Add a Miscellaneous item category in the inventory where Piles of Bones are listed
#484 The last item picked up from a loot quest does not trigegr a message or scrolling text
#485 Remove bogus "It is you!" message when using a Scroll of Enchant
#486 Remove empty "You get:" message when completing quests that give XP but no reward
#487 Remove small random variation in stats on some artifact items
#488 Reduce chance of finding artifacts
#489 Fix blocking "room" in the labyrinth
#490 Reduce sensitivity of fling gesture to reduce the number of touch events that do not register properly
#491 Elven Water should be sold by the Healer instead of the Merchant
#492 Add new arrow types
#493 Add a better arrow type sold by the Merchant
#494 Add the unique rings 'Ring of Longevity' and 'Ring of Mobility'
#496 Show on the minimap which part of a level is currently on screen
#497 Nerf Pearlescent Soul Stone
#498 Spell range no longer scale with magic stat
#499 Add Restless Ghost quest
#500 Add missing description to the Dungeon Atlas
#501 Adjust item prices to take item immunities into account

2012-09-10 v.1.22.6
#475 Fix broken quest counter
#476 Remove message spam from Pearlescent Soul Stone
#477 Warrior ally should never become hostile when summoned
#478 Increase the number of kills needed to charge the Pearlescent Soul Stone
#479 Fix "out of range" message when enchanting stacks of items

2012-09-09 v.1.22.5
#451 Increase number of sold Master Keys by the Merchant
#452 Add a portal to the Rat King's Lair
#453 All classes should start with a few Master keys
#454 Fix melee combat shield blocks
#455 Adjust melee combat dodge chance
#456 Remove "Summon Ratling Elder" ability from Rat King
#457 Items dropped by bosses should always replace any existing items on the ground
#458 Pressure plates and dart traps start hidden
#459 It should be possible to use lock pick on locked gates
#460 It should be possible to target creatures standing on a secret door
#461 Stairs should never be generated on the map edges
#462 Purple oozes should not have a 100% chance to drop gold
#463 Purple oozes should drop bones
#464 It should not be possible to put Calvin's Imagination in a quickslot
#465 Remove free teleport ability from Hell Cloak
#466 Add firesweep ability (with a twist) to Hell Cloak
#467 Reduced price of items when selling to a merchant
#469 Remove chance of Scrolls of Enchant to grant magic resistance
#470 Tweak the soft cap where Scrolls of Enchant start to become useless
#471 Add Pearlescent Soul Stone (donor item)
#472 Add Mouth of the King
#473 Add Animated Armor
#474 Add option to allow the d-pad to be moved to the right hand side of the screen

2012-08-31 v.1.22.3
#439 It should not be possible to go beyond the carrying capacity when picking up a stack of items
#436 Extend autopickup to everything that weighs 0
#55 Make locked doors more interesting
#440 Add a message telling about losing an item when dropped in water (or similar terrain)
#441 Improve quest completion message
#442 Bookshelves should only create books
#407 It should be possible to see if an item can be used when inspecting it
#443 Add new creatures to the Sewers
#444 Remove jammed doors
#445 Add a second level to the sewers
#446 Add a boss to the sewers

2012-08-28 v.1.22.2
#433 Unique artifacts cannot be enchanted
#434 Add poison immunity to the Rat Hunter's Cloak
#437 Fix incorrect error message about quests not being completed properly when entering the training grounds
#438 Goblin King is not spawned properly

2012-08-26 v.1.22.1
#423 Fix potential crash on new game after dying while having an "Equip/Put in backpack" dialog open
#427 Bag of Treasure should generate better than average items
#428 Fix bug which prevents resetting the key bindings
#429 Prevent pets and immobile monsters from swapping places
#430 It should be possible to inspect an item lying in an open door
#431 Quiver of Arrows shows an amount of zero
#432 Removed alternate key binding on keys where primary binding isn't locked
#355 Add option to configure d-pad scale via settings menu

2012-08-24 v.1.22.0
#415 Improve performance
#416 Doors and chests should be generated in the sewers
#417 All undead should be immune to poison
#418 Horned Helmet graphics is off by one pixel
#419 Oozes should be immune to poison
#420 Fix problem with poison immunity
#421 Improve speed when changing orientation [Android]
#422 Effects with a 1 cell radius incorrectly affected some targets twice

2012-08-22 v.1.21.11
#409 Improve bitmasking to work on cave walls as well
#410 Adjust broadsword, longsword, great sword, battle axe, great axe and mace stats slightly
#411 When scrolling in menus using a touch gesture you incorrectly select the menu item you touched when you started scrolling
#412 The new monster and ally AI should not be able to "see through walls" while searching for a target
#413 Fix issue with not being able to put items in quickslots
#414 Add dungeon branch The Sewers

2012-08-20 v.1.21.9
#402 Wand effect descriptions are written twice
#403 Don't show an "ally attack" message after the target has died
#405 Quest details show the incorrect amount for quest rewards
#404 If a creature dies and drops loot on a trap door it should trigger and the item should be removed
#406 Android targeting crash bug occurs after changing phone orientation

2012-08-19 v.1.21.8
#394 Pressure plates should not be triggered while flying
#395 Calvin's Imagination is not working while flying
#397 Update Swedish translation with recently added texts
#398 Allies should not summon more creatures
#391 Add Great Helm and make it only available to warriors
#392 It should be possible to summon creatures on more floor types
#358 Creatures that do poison damage should be immune to it
#348 Add flag to mark certain items as unenchantable
#399 Items that are picked up and used via the "Use/Put in backpack" menu should be put in a quickslot as well if appropriate
#400 Armor and weapons can have activated effects
#321 Create teleport spells that transport a group of creatures

2012-08-17 v.1.21.6
#393 Fix rare crash bug after killing a creature using a ranged attack

2012-08-17 v.1.21.4
#386 Fix crash bugs
#387 Allies should not be able to swap places with NPCs
#389 Some creatures should never start as passive
#390 Update graphics for Training dummy and Prismatic band

2012-08-16 v.1.21.3
#369 Improved logging when sending a save game to help with bug tracking
#383 Fix problem when using the look command without a visible target
#384 Keybinding names are not translated when changing language
#385 Equipment categories are not translated when changing

2012-08-15 v.1.21.2
#382 Fix crash when moving between levels

2012-08-15 v.1.21.1
#380 Improve error handling
#381 Add Bag of Treasure item

2012-08-14 v.1.21.0
#368 Ranged weapons that are better than average should have a prefix to their name
#369 Improved logging when sending a save game to help with bug tracking
#370 Damage calculations from ranged attacks is incorrectly affected by wielded melee weapon
#253 Add a base stat cap of 100 but allow items to modify it beyond the cap
#371 Gradually reduce effectiveness of merge as the attacker grows bigger
#372 Fleeing monsters that become cornered will stop fleeing and fight until dead
#373 Monsters should avoid lava
#375 Add Polish translation
#112 Cyrillic encoding wrong when changing language
#75 Tweak monster fleeing code
#377 All text should change when you switch language
#378 Mushrooms could sometimes increase your max HP
#325 Don't reveal power of Potion of Change via the price of the potion
#379 Add The Magical Catnip of Mateusz

2012-08-07 v.1.20.7
#362 Merging oozes should merge with any weaker creature
#363 Fix bug with Send Character Stats in the Character screen
#296 Water should slow down movement
#364 Orcs should not flee
#365 Show in targeting mode the time it takes to move from the targeted cell (only if it takes longer than usual)
#366 Ranger's dog should never turn hostile as other charmed creatures do
#367 Adjust monster AI spell casting to make the AI use defensive (eg heal, teleport) and neutral (eg summon, clone, merge) spells more often

2012-08-06 v.1.20.6
#350 Items with unlimited charges (normal quivers) does not properly show stacks in the inventory
#347 Show gold in character dump
#346 Allow character dump on win/death screen
#352 Do not show "Add to quickslot" option for items with no use
#354 Increased casting cost of Charm spell
#345 Nerf charm spell
#351 Prevent rats from spawning in traininggrounds
#353 Show which creatures are allies
#65 Add a proper character equipment screen
#356 Items that modify HP when worn should increase max HP
#357 The cursor should change when specialized arrows run out while in targeting mode
#292 Add pushable bookshelves
#360 Move "Send Character stats" option from the main menu to the bottom of the Character screen
#361 "Buy cleansing" from the Healer should not cure poisons

2012-07-31 v.1.20.5
#338 Prevent scrolls which require a target from being used any number of times as long as targeting mode is active
#339 Remove Scroll of Healing
#340 On-hit effects on single target attacks will not be applied if the initial attack is missed
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#342 Increase weight of Crossbow from 9 to 12
#343 Pushing a monster into a portal should teleport instead of kill the monster
#344 Fix tile scaling issue on low resolution devices
#76 Add a merging ooze variant

2012-07-29 v.1.20.4
#333 Adjust spell casting base time from 250 to 150
#334 Prevent high speed from being too overpowered
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#236 Nerf stun on weapons
#336 Fix target cycling issues
#239 Nerf Magical Dungeon Atlas of Hannes
#337 Buffed Goblin King and Lich King HP

2012-07-24 v.1.20.3
#329 Add donor item "Calvin's Imagination"
#332 Fix issue with speed not properly affecting the time it takes to perform an action
#330 Allies should not block line of sight

2012-07-18 v.1.20.2
#316 It is possible to exceed carrying capacity if picking up a stack of items
#317 Character screen now show if you are Slowed
#318 Rewarded questitems should always be added to the inventory, even if they weigh too much
#300 Allies killing monsters don't reward XP
#319 Make allies follow the players target better, even at range
#322 Flying creatures are no longer damaged by lava
#323 Amount of hitpoints gained if chosen at level up should be higher (+3)
#324 Adjust bonus/penalty given by Potion of Change
#326 Using a stack of wands with identical amount of charges incorrectly reduce charges on all wands
#327 Killing through use of a wand of poison without doing any other damage should reward xp
#288 Tutorial quests not always available
#328 Some spells show the wrong range

2012-07-07 v.1.20.0
#315 Add simple character dump to e-mail
#295 Center player character better
#293 Problem with scaled graphics not being "crisp" on some resolutions
#297 Added lightsource to Exolon's White Helmet
#298 Amulet of Thot is still subject to item name prefixes
#299 Summoned monsters can sometimes incorrectly start as sleeping
#301 Add Kenneth's Five Stringed Bow (donor created artifact)
#305 Elven Water let you temporarily increase mana beyond your max mana
#311 Levitate was not removed properly when items were removed
#306 Fix issue with frozen equip dialog
#307 Problem with weapons with a slow effect
#262 Add a "buy max" option if the player cannot afford to "buy all"
#312 Incorrect message when completing the Goblin King quest
#310 Mapping doesn't reveal the bottom-most row of tiles nor right-most column
#314 Fix stairs generated in wall bug
#302 New room and corridor designs
#240 Increase monster difficulty

2012-06-08 v.1.19.2
#285 Buff Elven Water
#286 Fix impassable room
#282 Shambling corpse has the wrong description
#280 Automatically discover secret doors when you stand on them
#279 Treat unknown cells as empty when calculating the bitmask
#276 Bookshelves can generate books that should not be available to the player
#275 Automatically switch to 'Disarm?' when moving cursor to a trap
#283 Ranger's dog gets targeted first
#281 Shooting by tapping on a target also incorrectly moves you
#277 Empty bookshelves should be a lot more frequent than ones with books in them
#274 Auto-close targeting mode when all targets are dead
#289 On low-res screens to the top of the tutorial text isn't visisble
#290 Blurry monster graphics on some screen resolutions

2012-05-31 v.1.19.1
#267 Standing on stairs to training grounds incorrectly shows "Standing on stairs to the dungeon"
#265 Add tutorial message about perma-death
#268 Add tutorial message about risk of triggering traps when disarming them
#269 Minor graphics glitch on kill animation
#270 Never show +0xp messages or animations
#271 Reduced chance of finding enchanted items
#272 Unsellable items should not show a value when selling items to a merchant
#273 Do not add items to portals

2012-05-30 v.1.19.0
#245 Summoning traps are undetectable
#241 Do not show the value of items that cannot be sold
#237 Unique items should never be enchanted from the start
#243 Monster spell casting was broken when mana was introduced
#236 Nerf stun on weapons
#248 Remove cast speed and have all spells take equally long to cast
#249 Add a new creature to the maze
#247 Dragon's Breath spell still show targets too far away as valid
#225 Axe hitting multiple targets not working properly
#250 Wands are not depleting their charges properly
#242 Double "It can damage enemies" in some descriptions
#217 Add a hunter pet
#251 Show mana/energy cost of spells in quickslots
#252 Improve the way the name of items in quickslots are shown
#63 Add a one-way portal back to the main dungeon from a dungeon branch
#157 Add a tutorial dungeon with tutorial quests
#254 Nerf levitate
#255 No exp gained when killing a monster using poison
#244 Pushing stone into brazier toggles it
#256 Remove minor healing from Antidote potions
#220 Do not show "Use until full health" on consumables that doesn't heal you
#219 Add the new side-branch The Crypt
#261 Cancel auto-travel on user input
#258 Crash when moving cursor outside the map
#235 Increase difference in spell costs
#260 Trying to enchant a normal quiver forces you to re-equip it
#259 Moving cursor over a non-discovered chest trap shows "Disable?"
#263 If you run out of special arrows you need to drop and requip your normal quiver to use it
#19 Add bitmasking to walls
#266 Add promo and feature graphics to Google Play
#257 Pets should increase in power over time

2012-05-05 v.1.18.0
#221 Add mana/energy as a stat used by the wizard when casting spells
#222 Add Mana Potions
#223 Add melee thrust attack to Halberd
#218 Add a length parameter to the Line area of effect
#149 Remember position in lists when selling
#109 Getting multiple books from bookshelves overwrites previous book
#224 Add a thrusting attack to Halberds that hit two targets in a straight line
#60 Add a fullscreen option
#229 Increase probability to find enchanted items
#230 Increased probability to find some rare items
#227 Adjust chance to find enchanted bows
#228 Evaluate chance to find Dwarven Mining Helmets
#226 Book of Sleep graphics wrong
#231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped
#232 Fix performance degradation when message box gets flooded
#203 Rats do not move on the forest level when starting a new game
#128 Make sure that artifacts are only generated once per game
#130 Adjust out-of-depth monster generation
#233 Adjust random artifact names

2012-04-26 v.1.17.12
#210 Hide XP bar text when using a small screen (320x480 or less)
#211 Fix incorrect rendering of spell and melee graphics on J2ME devices
#212 Minimap button and quickslots are incorrectly hidden on touch enabled J2ME devices
#195 Knockback effect doesn't wake sleeping monsters
#213 Remove the Missile, Wand and Book on-screen buttons. Use quickslots instead!
#162 Improve the way you cancel spellcasting
#214 Added a new spellbook
#215 Axes should have a slashing attack that hit's multiple targets
#216 Buff a few monster types

2012-04-24 v.1.17.11
#206 The cursor will clearly show what item that is used
#207 Improved the way you interact with NPCs when using tap-to-move
#208 Add option to disable pathfinding when d-pad is visible

2012-04-22 v.1.17.10
#204 Fix issue with message box not showing the most recent messages
#205 Minor changes to the pushable stone block handling

2012-04-19 v.1.17.9
#200 Fix problem with friendly items (healing scrolls etc) being used on hostile targets
#198 Blinking player position on minimap need to be in a color that makes it clearly visible all the time
#196 Disarming a trap or opening a chest sets the player as target
#201 Fix recent issue with some unique items being given random names
#202 Fix "null <more>" message when "Show <more> prompts" was enabled
#194 Review spell resistance and how it is triggered
#197 Broken UI on some J2ME devices

2012-04-15 v.1.17.8
#191 Fixed issue with poison that wasn't curable
#124 Make sure that weapon enchants trigger properly and don't rely on the wielder's stats
#192 Added stun and slowing effect to missile weapons
#119 Add more names for beasts

2012-04-15 v.1.17.7
#187 First message of the on-screen message log wasn't shown properly
#188 Adjusted pathfinding to accept path if a monster is blocking a known but not seen cell on the map
#189 Fixed another problem with not being able to use scrolls on inventory
#177 The targeting icons cover quickslots when switching to targeting mode
#173 Backfiring sleep spell puts the player to sleep forever
#138 Tweak item prices
#190 Tweak poison and melee damage

2012-04-14 v.1.17.6
#184 Non discovered traps sometimes render using the wrong graphics
#185 Non discovered traps still gave an option to disarm in targeting mode
#175 Incorrect quest description for the Crown of the Goblin King quest
#172 Make sure that non-discovered traps and other features aren't shown on the minimap
#186 Fix problem with pathfinding in 1.17.5

2012-04-12 v.1.17.5
#178 Potion of Change showed duplicate messages
#179 Inventory weight was calculated incorrectly
#180 Trying to buy an item that is too heavy for you to carry will now properly display this if you try to buy it
#181 Trapdoor graphics did not change after it was triggered by the player
#171 Pathfinding must avoid visible traps
#182 Pathfinding did not avoid braziers and monsters/NPCs
#183 Switching to targeting mode caused a null pointer of no target was nearby
#161 Targeting mode does not switch to nearest monster

2012-04-10 v.1.17.4
#166 Wands and scrolls were limited to a maximum range of 1
#168 Scrolls used on inventory (enchant, recharge) gave an out of range message
#167 Targeting reticle still being drawn after disarming a trap/closing/opening a door
#169 Add more room designs to the dungeon
#170 Fix problems with target cycling, target reticle and messages

2012-04-10 v.1.17.3
#144 Hitpoint text in character portrait doesn't fit in small screens
#164 Fix broken equipment cycling while targeting
#165 J2ME: Background of map wasn't cleared properly

2012-04-09 v.1.17.0
#150 J2ME UI issues after 1.16.10 release
#142 Android: OutOfMemory when creating bitmap cache
#154 It's not possible to move cursor outside of visible area when looking/targeting
#153 Don't show "Move?" on cursor if pathfinding is disabled
#152 Change setting "disable tap-to-move" to "disable pathfinding"
#117 Add flag to mark certain items as unsellable
#68 Add option to sell all but one if equipped
#111 Item icons in the inventory list don't get clipped properly
#99 Revealed hidden doors do not give a "standing on" message
#127 Show in item description if the item can be used or not by the player
#123 Switching one helmet for another didn't trigger remove effects
#129 Make sure that items can't get two or more of the same effect
#125 Enchanting items gives message about no xp gain
#116 Potion of Wizardy, Might etc do not show result of use
#101 Use GetJar for J2ME distribution
#82 Internal: Save timeWhenPlayerMayAct
#155 Nerf spellcasting/wizard class
#148 Pushable stone blocks and doors and other blocking terrain
#159 Game freeze when "Using all"
#160 Too man heals from "Use until full health"
#147 XP bar text not fully visible
#131 Pushable stone blocks and doors preventing further exploration

2012-03-30 v.1.16.12
#143 Corrupt graphics on Android using large tiles
#145 Increase size of d-pad

2012-03-30 v.1.16.11
#121 Monsters should not interact with braziers
#126 Merchant should never sell artifacts
#89 Add an option to "use until full health"
#139 Add names to credits
#141 Don't show quickslots all the time on non touch enabled devices

2012-03-29 v.1.16.10
#16 Quickslots always visible
#45 Run a new "Design your map piece" community effort
#70 It should not take any time to switch between spells in quickslots
#59 Large mini map
#80 Spell review
#93 Pathfinding move option in targeting mode gone missing
#97 Adjust healing
#98 Trapped chests always trigger when disarmed
#100 The rat quest description doesn't mention sewer rats
#102 Main menu pushed to upper left corner after changing settings
#103 Possible to "resurrect" dead character on game over screen by accessing inventory
#136 Change "Send Save Game" to "Send Bug Report"
#132 Separate tile and ui scale
#104 Performance review
#135 Add "Disarm" SCT and possibly also status warning of some kind

2012-02-21 v.1.16.7
#83 Fix J2ME preverification
#79 Tweak orc disarm chance
#73 Nerf troll healing
#37 Improve level text in highscore list
#84 Add an option to disable pathfinding by taping
#92 Problem with pushable stone blocks and tap-to-move
#90 Update cursor text when target dies
#86 Prevent certain monsters from being charmed
#81 Add a batch/shell file to the Dweller for Desktops release
#88 Missing translation when buying a service from an NPC
#87 Never switch dungeon branch when falling through a trap door
#91 Double "you are standing on" messages

2012-02-15 v.1.16.5
#72 Items and monsters in walls
#50 Move buy/sell options to top of NPC menues
#57 Remove messages when selling/buying
#58 Change targeting icon when you can see but not target the selected creature
#47 Evaluate if a Equip popup should be shown when picking up an item of a type that isn't equipped
#69 Reduce amount of more prompts
#49 Remove blood splatter after a while
#30 smaller text log..
#17 Pathfinding
#42 Use Android display density to scale UI accordingly
#66 Monster sleep and idle animations not removed
#56 Improve item comparison
#77 Add "Miss" scrolling combat text (sct)
#78 EFFECT_LEVITATE_TARGET message missing/incorrect
#67 Allow buy/sell when a quest is ready to be turned in

2012-02-08 v.1.16.4
CHANGE Weapons with draining now base the chance of success on attack vs defense instead of magic vs magic
#61 Opening menu removes ability to pan screen
#44 Added a new artifact
#15 Pushable stone blocks blocked movement in some cases

2012-02-07 v.1.16.2
FIX Quests are now completing properly on Android

2012-02-01 v.1.16.1
NEW Added a confirmation dialog to "Send save game"
BUG #43 Main menu closes when clicking Donate
BUG #51 Chests and bookshelves aren't dropping anything anymore...
BUG #52 Melee attack animation not showing
BUG #48 Hardware keys not working

2012-01-31 v.1.16.0
NEW Monsters will flow around obstacles a bit better than before
NEW Send save game
NEW French and Russian
NEW Several new artifacts
CHANGE Poison should now be more efficient
CHANGE  Removed "(Compared to Wand X)" when wands actually aren't possible to compare
CHANGE  Actions are now performed on key up if playing using a keyboard
CHANGE  Mapping spell doesn't map huge chunks of stone walls. Only room and corridor outlines are mapped
BUG The effect of Healing potions didn't vary as much as expected between Weak and Strong ones
BUG  #35 Potion of change shows incorrect message
BUG  #36 Cleanse at the healer shows "nothing happens"
BUG  #32 Gaining multiple levels only give one stat increase
BUG  #1 Unable to disarm trap doors
BUG  #12 Incorrect amount shown when inspecting a pile of gold
BUG  #3 Spell cast animations aren't synced

2012-01-11 v.1.15.0
NEW The Healer now offers to cleanse Slowing effects
NEW Added a second level to the maze
NEW The healer now offer different strengths on the heals
CHANGE The merchant will stock up on basic inventory faster
CHANGE Extinguished braziers can be lit again by bumping in to them
CHANGE Removed the double (and triple) healing message when using items that provide healing
FIX Wraith slowing triggered the purple spell animation on each move
FIX Graphical glitch when using a Wand of Mapping in the forest
FIX There was a problem with magic resistance not working as it should

2012-01-01 v.1.14.0
NEW Side branch with a mini-boss
NEW Different stair variants depending on where they lead
NEW Pushable stones will disappear if pushed onto an open trapdoor or stairs down
CHANGE Trap doors will not be generated on the level above the halls of the goblin king
CHANGE Doors are more likely to be generated
FIX Scrolls of recall incorrectly required a target.

2011-12-28 v.1.13.3
CHANGE When a quest gives a reward it is automatically added to the player's inventory even if it takes the player above the carrying capacity
FIX Pushable stone blocks were much too frequent due to some debug code being left when doing the release

2011-12-22 v.1.13.2
CHANGE The quickslot help message will not be shown if you have switched of help messages in the settings
CHANGE Menu item height increased on touchscreen devices to reduce risk of misclicks
FIX Double item descriptions when browsing merchant goods
FIX Pushable stones could be pushed on top of stairs and swap position with the stairs and cause a crash when the stairs were used
FIX It is now possible to wrap around in menues again

2011-12-10 v.1.13.1
CHANGE On J2ME devices the messages will now be drawn without a background color to make more of the map visible
FIX The problem with double quests in quest giver lists has been solved
FIX Quest givers standing on a tree gave a weird error message66
FIX Quests and item info could sometimes end up being to high and blocking actual menu choices. These areas of text are now scrollable
FIX On Android any text with shadow was rendering the shadow as white

2011-12-08 v.1.13.0
NEW Graphics for triggered traps
NEW You can now bump into bookshelves to get a random book
NEW Added key bindings for all quickslots
NEW Added one new quest with a unique reward
NEW The cursor in targeting mode shows if you're targeting with a bow or wand
CHANGE Added a max range to missile weapons
CHANGE Item stats are only shown at the top of the item menu on large screen devices
FIX Items that aren't supposed to be generated could end up in the merchant inventory
FIX It was possible to completely mess up the key configuration on J2ME devices

2011-12-03 v.1.12.0
NEW Quest system with the Goblin King and a few starting quests (more to come!)
NEW World generation has been improved and the dungeon will now be kept thematically intact with optional side-branches (not done yet)
NEW A couple of new map tiles for the dungeon (one with a static light source)
NEW The minimap visibility is remembered between sessions
NEW Added descriptions to some potions
NEW Added two unique items
NEW Monsters start in an idle state. It is first when they notice the player that the start to attack
CHANGE Item info for items in the inventory is shown in the item menu instead of after selecting Examine (except on small screens)
CHANGE When examining an item of the same type that you are already equipping the stat values of the equipped item will be shown next to the examined item's stats
FIX Help popups weren't always shown when they should be
FIX Scrolls of Enchant could fail and still mention that the item starts to glow

2011-11-03 v.1.11.4
CHANGE The stats of missile weapons and ammo wasn't shown on the Examine screen. Since the stats are important to determine attack effiency they have been added.
CHANGE Going back from the buy/sell menu brings you to the inventory category you came from and not to the start of the inventory
CHANGE The character menu button will show the correct character class and not always the warrior
FIX Your carried gold is now properly displayed when buying/selling items
FIX The map wasn't properly centered (it was off by one both horizontally and vertically)
FIX Cursor movement using mouse/touch wasn't working as expected
FIX You can now disarm a trap even if there's an item on the same cell
FIX The message box at the top of the screen started to scroll after scrolling on the map
FIX Sometimes the width of menu items were too long and didn't wrap properly causing text to go off the screen
FIX Your gold will not show up in the inventory when selling to a merchant
FIX The desktop version didn't redraw the screen after being brought back from a minimized state
FIX Scrolls of Enchant were broken

2011-10-28 v.1.11.3
FIX Touch/click momevement issues in portrait mode when the map was scrolled and the player was off-center
FIX Rendering issues when the map was scrolled and the player was off-center
FIX Fixed the description of Potion of Clairvoyance

2011-10-28 v.1.11.2 (J2ME only)
FIX Fixed a bug with tile scaling for J2ME

2011-10-28 v.11.1
NEW Added tile scaling support to the J2ME version. Experimental and it needs user feedback!
NEW It is now possible to drag the map to look around

2011-10-27 v.11.0
CHANGE I've changed the way item and monster data is loaded to prevent save games from becoming invalidated by minor changes to the data
CHANGE Reduced likelihood of poison being triggered, it was too powerful as it was before
FIX Issues with popups and keypad/keyboard input solved
FIX The game now correctly remembers if you have an unspent level up (for instance when switching orientation on Android)

2011-09-28 v.1.10.6
FIX The message history is now available again
FIX Some lines of text in textboxes were sometimes incorrectly hidden

2011-09-23 v.1.10.5
CHANGE The define and show keys view has been combined and you can now redefine individual keys instead of having to define all keys at once
FIX Layering of UI components was not correct. On small screens some components overlapped and the wrong component handled input

2011-09-23 v.1.10.4
CHANGE Added the <More> message prompt again
FIX The cause of the performance issues have been found and corrected

2011-09-22 v.1.10.3
FIX A couple more performance tweaks. Please send in feedback if the game is still sluggish!

2011-09-22 v.1.10.2
CHANGE Made Vampire Bats and Spiders a little less dangerous
FIX Clicking on the action bar at the bottom of the screen in portrait mode moved the player
FIX Several big performance improvements

2011-09-20 v.1.10.1
FIX Input issues preventing movement without a d-pad
FIX Fixed an issue that prevented start of a new game after death

2011-09-18 v.1.10.0
IMPORTANT The J2ME version now require CLDC 1.1 support (was CLDC 1.0)
NEW A lot of changes have been done to the user interface, but there is much more to come!
NEW Your current position on the minimap will blink to make it easier to find
NEW It is now possible to bind a key to show/hide the minimap
NEW "Tip of the day" will be shown on the loading screen
NEW Quickslots for easy item access
CHANGE Changed the fireball cast animation
CHANGE The minimap will be smaller on large screens and always positioned in the top left corner
CHANGE Undead are immune to poison attacks
CHANGE Poison has now become more lethal as it ticks for damage each turn unless resisted
CHANGE D-pad is now semi transparent to not cover vital things on the map
FIX Trader and healer names were always the same after a clean installation of the game
FIX Improved message feedback when trying to equip an illegal combo of items
FIX It is no longer possible for the player character to be charmed/pacified by a dark wizard
FIX Trap doors will not be generated at the bottom of the dungeon (nothing happened when you fell through)

2011-07-30 v.1.9.0
CHANGE The item Heavy Stone Ring has changed name to Stone Ring to make sure that silly names like Light Heavy Stone Ring doesn't happen
FIX Game crashed when trying to fire a missile while not having a ranged weapon wielded

2011-07-29 v.1.8.4
NEW Large creatures will push aside smaller creatures when trying to reach the player
CHANGE D-Pad is now larger on high-res screens (Android and J2SE only)
CHANGE Drain does not work on undead
CHANGE Clone will stop working on creatures with 1 HP (previously Oozes kept cloning at 2 HP and never dropped down to 1 HP)
CHANGE Only the warrior can use heavy weapons and armor
CHANGE Random and persistent game scores are saved in different highscore lists
CHANGE Equipment rules have been changed slightly. You can no longer combine a 2h melee weapon with a ranged weapon.
FIX Missile weapons with an added effect (such as the stun from a crossbow) weren't activated
FIX Gold will now be automatically picked up if pushing a stone results in gold ending up in the players location
FIX Gold will now be automatically picked up when finding it in a chest
FIX Fixed Potion of Clairvoyance should now work properly

2011-06-23 v.1.8.3
NEW You will now get notified if there are no more targets while in targeting mode and the mode will switch from targeting to look mode
CHANGE Improved targeting mode to follow the last target and pick a new one when the old one dies (all this was once working but
broke at some point)
FIX Target cycling sometimes hung the game
FIX Merchant inventory restocking now work properly

2011-06-22 v.1.8.2
NEW The player will automatically pick-up gold when standing on it
NEW Added some more trader names (and made sure the healer is given a name as well)
FIX Target cycling for missile weapons and offensive spells should not suggest the player as a target
FIX It is no longer possible to equip a shield while wielding a missile weapon
FIX It wasn't possible to scroll the list of current key bindings
FIX Basic inventory of the trader didn't get refilled properly since 1.8.0

2011-06-21 v.1.8.1
NEW Added description of the services the healer provide
CHANGE Made poisons more dangerous by decreasing attack and defense more
CHANGE The Equipped and Not Equipped categories are removed when viewing the inventory of an NPC
CHANGE To prevent accidental selection it is no longer possible to confirm a choice in the gain level menu by pressing Left or Right
FIX Some minor copy issues
FIX Crash when buying Curing from the healer

2011-06-19 v.1.8.0
NEW A healer is now available at the dungeon entrance
CHANGE Menu item height increased in touchscreen devices
CHANGE Adjusted item prices slightly

2011-06-16 v.1.7.12
FIX I'm a klutz - Chests were always empty

2011-06-15 v.1.7.11
FIX Chests that were supposed to be empty still contained an item
FIX Null pointer when killing monsters, especially using magic

2011-06-14 v.1.7.10
NEW Attack and death animation
NEW Bloodstains and corpse

2011-05-31 v.1.7.9
FIX Fixed some bugs with menu scrolling
FIX Fixed Potion of Clairvoyance
CHANGE Increased button size on high res devices

2011-05-20 v.1.7.8
NEW Improved menus with smooth scrolling

2011-04-12 v.1.7.5
NEW Variable size map pieces
NEW User generated map pieces
CHANGE Increased map size
CHANGE Reduced spawn rate even more

2011-03-10 v.1.7.4
CHANGE Reduced spawn rate
CHANGE Stair respawns will no longer happen when on the surface
CHANGE Killing the Goblin King gives an additional scoring bonus when the game is finished
FIX Swedish translation was corrupt

2011-03-09 v.1.7.3
FIX The merchant accidently started selling Scrolls of Recharging instead of Scrolls of Recall

2011-03-08 v.1.7.2
NEW When examining an item in your own inventory it will be compared with your equipped item
CHANGE Improved layout on really small screens (176x220)
CHANGE Harmonized font size throughout the game
FIX Double height title box

2011-03-05 v.1.7.1
NEW Font anti-alias in J2SE version
NEW Added Potion of Clairvoyance
NEW Scroll of Recharging
NEW Monsters can sometimes spawn from stairs
NEW Commands on the action bar that cannot be used (because the correct equipment isn't available) will get greyed out (Android and J2SE)
NEW When examining an item not in your inventory the stat difference with an equipped item of the same type will be shown next to the stats
CHANGE Removed teleport ability from Goblin King
CHANGE Added confirmation if trying to start a new game while having an already active game
CHANGE When you attack and miss a target it wakes up
CHANGE You will not get a message about increased health when descending to a new depth if fully healed
FIX When gaining a level and the automatic HP increase the current HP was reported instead of the new maximum HP
FIX Bag of Monsters had an additional suffix ".. of Good"
FIX Some scrolls could be used more than once
FIX Adjusted map UI slightly for smaller screens (176x220)
FIX A very persistent player managed to get very high stat values and wrap around to negatives. Maximum stat values are now set to 100.

2011-01-28 v.1.6.1
FIX The Wizard couldn't use books... oops

2011-01-27 v.1.6.0
NEW Directional pad for touchscreen handsets in landscape mode
NEW You can now toggle minimap on/off via main menu (which makes minimap accessible to non-touchscreen players)
NEW Magic bolt effect when casting spells
NEW Added some more information to the Examine screen
NEW Android icon
NEW Added an Unequipped category to the inventory
NEW Wielding a shield gives you an extra chance to avoid incoming melee damage
NEW Added items which grant resistance to stat drain (slow, drain etc)
NEW Added feedback when the targeted monster tries to cast spells
CHANGE Items can have more than one magic effect
CHANGE Monsters can now cast more than one spell
CHANGE When you push a stone and it swaps places with a sleeping monster the monster will now wake up
CHANGE Minor changes to the English copy
CHANGE Ranger and Warrior can now use magic items (wands but not books)
CHANGE Scrolls of Enchant can now sometimes add a random effect in addition to stat enchants
CHANGE You are no longer returned to movement mode after using a ranged attack
CHANGE XP is now shown as relative XP instead of absolute, ie. "XP this level"/"XP needed to reach next level"
CHANGE The slow attack now always reduce speed by 1 and adds a temporary stun instead of a variable speed loss
CHANGE Adjusted XP required each level to make the XP curve a bit steeper
CHANGE Adjusted damage code to get rid of really high hits
FIX You are now properly returned to the item menu after examining an item at the merchant
FIX The target unit frame is cleared when leaving a level
FIX Picking up an item that makes you reach the carrying capacity cap is now possible
FIX Potions of healing now properly report amount of HP gained
FIX Stat gain options when gaining a new character level were not always calculated correctly
FIX Incorrect message when knocking back an opponent
FIX You can no longer be slowed down to negative speed by monsters with slowing attacks

2010-10-02 v.1.5.1
NEW Added a small '!' emote above a monster that wakes up
NEW Minimap!
CHANGE Damage against sleeping monsters is increased
CHANGE Draining an already drained target has reduced chance of success
FIX Scrolling a multi-line menu choice on the last line did not show the entire line
FIX Some monsters were flagged as unique even though they weren't
FIX Monsters were flagged as sleeping even though they weren't, and vice versa
FIX The Goblin King would bug out when going back and forth to the level where he was generated

2010-09-30 v.1.5.0
NEW Added Elven Bow. Low weight, high damage.
NEW Added Crossbow. High weight, very high damage.
NEW Monsters can be generated asleep
NEW Added a settings menu and moved key bindings and language settings there
NEW Android - Reintroduced the option to change tile size
NEW Language settings shown the first time Dweller is launched
FIX Selected language is now saved between games
FIX It is no longer possible to kill yourself if a spellcast backfires

2010-09-26 v.1.4.2
CHANGE Android - Graphics is scaled at higher resolutions
FIX Trapdoors caused unwanted behaviour when a monster fell through it (nullpointers)
FIX Spelling errors and formatting

2010-09-25 v.1.4.1
CHANGE Gold does not count towards the final score as much as it did before
CHANGE Android - Increased font size for the unit frame
CHANGE Unit frames have been moved to the bottom of the screen to stop them from being "jumpy" (when they followed the height of the messagebox)
CHANGE Chance of the merchant having better gear is increased with player level
FIX A lot of typos as a result of the translation support being added in the 1.4.0
FIX Buy All and Sell All options did not work after the translation support being added
FIX Wands accidently got double prefixes (Wand of Fire of Fire)
FIX Dragon Scale Shield, Book of Teleport, Elven Cloak and Leather Cap had incorrect names
FIX Fixed so that the merchant won't have a chance of being generated in an unrechable position
FIX Solved a nasty bug related to stun effects that caused dead monsters to become invisible "left overs" blocking the player's way

2010-09-19 v.1.4.0
NEW Dweller now support multiple languages. There's currently only a slightly whacky Swedish translation besides the standard English one. More will come!
NEW Trap doors that will make you fall to the level below
NEW Added action buttons on the map UI for touchscreen devices to simplify targeting and menu access
NEW Removed the statusbar at the bottom of the map UI and added proper unit frames for the player and the current target
NEW Named mini-bosses
CHANGE The merchant's inventory should get pruned and updated in a better way
CHANGE Fog of war ghosts of monsters have been removed. They were more of a nuisance than a help.
FIX Potions can no longer become enchanted by the world generator when generated from a predefined spawn point
FIX Saved games are no longer deleted when loaded at startup. The save game is kept until the game is ended to reduce the risk of losing a game to an application crash
FIX Saving redefined keys did no longer work

2010-08-28 v.1.3.0
NEW Added an option to Use All (for instance use 3 Mushrooms of healing in one go, without having to go in to the menu between each use)
NEW Added Potion of Mutation
NEW Pushable stones
NEW Some rooms within the dungeon have predefined spawn points for items and monsters when the map is generated
CHANGE Game is now saved when moving between levels. This will prevent complete loss of your character if the game crashes
FIX Floating damage text was not shown correctly for ranged attacks
FIX J2ME and J2SE - Floating damage text was clipped
FIX Almost insta-death by draning bug solved (Vampire bats were lethal)
FIX Android - Crash bug on app exit
FIX Android - Cupcake was not supported afterall due to an incorrect minimum SDK version

2010-08-24 v.1.2.1
NEW Added a Buy all/Sell all command
NEW A message is shown when you do not have enough money to buy an item
NEW Added a low hitpoint warning message
CHANGE Adjusted font height to work better in both landscape and portrait mode
FIX Android - Floating damage text was clipped

2010-08-23 v.1.2.0
NEW Version check at startup to avoid loading invalid saved data
NEW Floating text animations above monsters and player when taking damage and upon xp gain
NEW Added some stat gain potions
NEW Amount of gold shown in the bottom status bar when interacting with the merchant
CHANGE Added some extra info to the saved scores (char level and max depth)
CHANGE Chests, stairs and traps will no longer be created in water
CHANGE Updated the splash screen logo
CHANGE Improved scrolling in menues, especially when using a touch screen
FIX J2ME - Exiting the app in any other way than from the game menu did not save any ongoing game
FIX J2ME - Some of the default keybindings for navigation conflicted with keybindings for inventory and main menu on some handsets (SE C702 among others)
FIX Worg graphics was still incorrect - doh!
FIX The game over screen was shown multiple times which caused weird behaviour and multiple score entries
FIX When enchanting a wielded weapon it gets unwielded but not wielded again. This was unintentional and has been solved.
FIX When enchanting an item you have more than one of the whole stack got enchanted. Only stacks of ammo can get enchanted now
FIX It is no longer possible to enchant a quiver of normal arrows as those are of unlimited supply
FIX On really rare occasions the game crashed when entering a new level
FIX Infrequent crash bug when dying

2008-08-13 v.1.1.4
FIX Android - save/load code issue solved

2008-08-13 v.1.1.3
NEW Monster descriptions are shown upon first encounter
CHANGE Underlying floor tile rendered for traps, doors and chests
CHANGE Android - save/load code reworked. Should work on 2.2 devices now
CHANGE When selling an equipped item you have more than one of you no longer un-equip the item first
FIX Solved a recently introduced bug with the map generator that could cause disconnected levels

2008-08-10 v.1.1.2
NEW Water animations
FIX Selling an equipped item did not remove it first (causing stat gain/loss to become permanent)
FIX Vampire graphics was off index
FIX Buying/selling did not work

2010-08-10 v.1.1
NEW The merchant will be named after player who have contributed to the game by submitting bug reports or giving feedback
CHANGE Adjusted item prices. No more arrows being worth thousands of gold.
CHANGE When you sell something to the merchant you won't get paid the full price of the item
FIX There was an issue with Scrolls of Recall that left a player ghost on the level you travelled from
FIX Game over crash bug
FIX Crash bug when redefining keys
FIX Some monster graphics were wrong
FIX Traps and secret doors in the caves are no longer clearly visible even when not found
FIX Android - Cycle Target set to Menu key
FIX Going back from the Buy/Sell item list takes you to the correct screen
FIX Improved touch screen srolling in menues
FIX It was possible to kill the merchant with ranged attacks

2010-07-26 v.1.0
NEW Brand new graphics
NEW Simple idle animations
NEW Merchant on the surface to buy and sell from
NEW Scroll of Recall to move between surface and deepest dungeon level visited
CHANGE ASCII mode removed
FIX Null pointer on rare occasion when switching level
FIX Null pointer when viewing an empty inventory/ability category
FIX Runetime exception when restarting the game after it has been halted (Android)

2010-06-29 v.0.15.2
NEW Android support!
NEW All text now has a small drop shadow
CHANGE Locked the navigation keys completely from being redefined as it risks screwing things up if redefined the wrong way
CHANGE Added left/right commands as valid ways of navigating back and forth in menues (this used to work in old versions and is now back on player request)

2010-04-30 v.0.15.1
NEW Dweller Desktop now properly resize the drawing area when the window is resized
NEW Greatly improved the error handling when loading/saving data
NEW Added a loader/progress screen when starting Dweller to give feedback while waiting for the game to start
CHANGE The bottom bar is now hidden when showing item categories
CHANGE Additional drops from dead monsters favor the cell the monster was in if it is empty, instead of spreading it to adjacent cells
FIX Some key codes on some handset models did not show correct key names in the Commands menu
FIX It was not possible to close an opened gate
FIX The Dweller Mobile code to properly resize when the canvas was resized (not sure if/when that ever happens) did not work

2010-04-14 v.0.15.0
NEW Desktop J2SE support
NEW Improved feedback from charmed monsters
NEW Added a monster kill tracker to the character menu. First time kills reward double the amount of xp
NEW All items now have a value in gold, in preparation for features to come...
NEW Monsters, primarily humanoids, now drop gold in addition to other loot
CHANGE Made targeting a bit more intelligent. If no previous target exists it is always the closest one that gets picked first
CHANGE Some keys are now locked so they can't be redefined. This is to prevent a user from redefining keys and completely block navigation within menues
FIX Targeting no longer incorrectly cycles through items when it isn't supposed to
FIX It is now possible to exit the hiscore and game over screen by pressing center/select, not only menu and exit
FIX Selecting an inventory category other than ALL sometimes caused the incorrect category of items to show

2010-03-30 v.0.14.0
NEW Door type: Gate. Blocks movement but not line of sight
NEW Added an About & Credits screen to the main menu
NEW Added a couple of items that increase the light radius
NEW Only intelligent monsters can open doors and pick locks. Stupid monsters need to rely on brute force to get passed a closed door.
NEW Added two handed weapons that prevent the use of a shield
NEW Added items of better or worse than average quality, prefixed "Fine", "Worn", "Strong" and so on
NEW Introduced weapon speed to allow for different playstyles using either hard hitting and slow weapons or fast weapons that hit for less
NEW Some monsters can now be generated in packs
NEW Improved fleeing and pursuing AI behavior
NEW Monsters no longer step on known traps
NEW Flying monsters (bat, wraith and beholders) are no longer affected by traps on the ground
CHANGE Bashing open a door varies in difficulty depending on if the door is locked, jammed, or if it is a gate
CHANGE The ranger has an increased light radius
CHANGE Hitpoints are always increased by 1 when gaining a level
CHANGE Visibility in the starting forest is no longer limited by the player's light radius
CHANGE Weapons with an added effect (Fire, Poison etc) no longer rely on the player's Magic stat when determining effect
CHANGE The bottom stats bar area is no longer taking up screen space on views that doesn't use it
CHANGE The damage from attacks and spells is now determined using a slightly skewed gaussian distribution instead of a linear
CHANGE Wands now have a limited number of charges. There is currently no means of recharging a wand
CHANGE Items are now ignored when cycling through targets
CHANGE When having an item with a beneficial effect selected in targeting mode only friendly creatures will be cycling through targets
CHANGE When having an item with a harmful effect selected in targeting mode a hostile creature is selected by default instead of starting centered at the player
CHANGE Targeting mode automatically targets an enemy if none is already targeted (previously the player was targeted)
CHANGE Minor change to the Drop one/all menu. If a single item is selected the Drop one/all will be replaced by a simple Drop command
CHANGE Improved touchscreen support, especially when moving around on the map
FIX Proper feedback is now given if the player tries to enchant an item that can't be enchanted
FIX Solved a fatal bug in monster movement code that could move the monster out from the map (and crash the game)
FIX Ammo with a limited amount is no longer kept equipped when depelted
FIX Removed double "You are no longer poisoned" messages when leveling up while poisoned
FIX Removed double death messages when killing a creature with a ranged weapon using enchanted ammo
FIX Made sure that tiled levels (the dungeon and sewer) are surrounded by an impassable border of wall tiles
FIX It is no longer possible to go back to a finished game after killing the Goblin King
FIX You will now get a proper win if you return to a saved map with the Goblin King on it and you kill him
FIX Solved the problem with text flooding the bottom edge of a text box
FIX Damage done and taken is no longer linear. There is less probability to do max damage.
FIX Solved a crash bug when explicitly saving a game with persistent maps, leaving the level, coming back and loading again
FIX You can no longer save scum chests. A chest will always contain the same item, no matter when you open it
FIX You can no longer save scum scrolls of enchants. The result of a particular scroll of enchant applied to a particular item will always give the same result
FIX Solved a potential problem when dropping parts of a stack of items or when cloning a monster
FIX It is no longer possible to resist magic cast by yourself on yourself (for instance resisting own teleports)
FIX Damage caused by displacement/knockbacks no longer reduce max hitpoints

2009-09-28 v.0.13.3
CHANGE Changed the targeting mode touch screen functionality slightly

2009-09-27 v.0.13.2
NEW Touch screen support has been added. Still somewhat experimental and needs to be tested on a real device
NEW Added a single use item, Bag of Monsters, used to summon an ally to fight by your side
NEW Added an option on the main menu to show the current list of highscores
FIX Solved issues with charmed monsters not attacking monsters adjacent to you
CHANGE Charmed monsters now give you some information about what they attack
CHANGE You can now swap places with charmed monsters

2009-09-24 v.0.13.1
FIX The probability of Dark Wizards were way too high (about 100x more likely than anything else...)
FIX Items and monsters out of sight are now drawn on top of the fog of war mask to make them easier to spot, especially in ASCII mode
NEW It is now possible when startign a new game to chose between playing a game with random or persistent levels

2009-09-22 v.0.12.1
NEW Added out of depth monsters to make things more exciting
NEW Added persistent maps (please report any problems you may experience with this!)
FIX Solved the problem with immobile and passive monsters
FIX Solved a problem with artifact naming
FIX Accidently allowed cloning of targets again (Oozes would clone you...)
FIX Dungeon theme wasn't saved when a map was saved. This could result in incorrect/no items being generated in a loaded game
CHANGE Reduced frequency of chest traps
CHANGE Rebalanced some items and monsters slightly
CHANGE Mushrooms can now also be found in the caves (previously only in the forest)

2009-09-13 v.0.11.2
FIX Solved a problem with incorrect target messaging when not in look mode and selecting a tile with a door or trap
FIX Solved a problem with incorrect item enchants being generated on items
FIX Saved settings weren't restored properly
FIX Touched up the character selection screen slightly
FIX Improved messaging when dying in melee combat
FIX Worg graphics were not included in the previous release
FIX Solved the problem with invisible monsters that block movement and stand still
FIX The stats at the bottom of the screen will now be presented in a more compact way on handsets with low resolution
NEW Added map description when entering the map
NEW Added the four most recent messages to the death/win screen
NEW Added a disarm ability to Orcs. Hold on to your weapons now!
NEW Added a knockback ability to Trolls
NEW Added poison antidotes
NEW Added more weapon enchants (extra damage, slowing, displacement, chaos)
NEW Added a debug screen to the main menu to improve bug hunting and bug reports
NEW Added random names for artifacts (highly enchanted items)
NEW Added some more room and corridor variations to the dungeons and sewers
CHANGE The target selection screen now remembers the most recently used item, and doesn't start the cycle from scrath
CHANGE Adjusted the speed of most monsters
CHANGE Adjusted the stats of a lot of items to improve game balance
CHANGE Monsters are now allowed to move diagonally in a single move
CHANGE Made some changed to monster movement when moving monsters randomly (if target direction is blocked)
CHANGE Rebalanced player classes: Ranger was a bit too easy and Wizards were a bit too hard
CHANGE The display of current xp and xp for next level is now shown for the current level instead of accumulated xp
CHANGE Equipped items are now always marked as "(equipped)" in the inventory instead of only when being selected

2009-09-07 v.0.11.1
NEW Started adding tutorial/welcome/help screens (help screens can be disabled from the main menu)
NEW Added a 'Restore Default Keys' option to the main menu to restore key bindings to the deault values
NEW Added some new monsters: Dark Wizard, Crazed Cultis, Sewer Troll, Sickly Rat, Worg
NEW Added descriptions to all monsters (can be viewed when inspecting a monster)
NEW Added descriptions of the player classes when creating a character
NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here!
CHANGE Improved the way poison works in the game
CHANGE Improved targeting interface
CHANGE Casters got a lot of xp for casting spells, regardless if the target was killed or not. Xp is only rewarded for kills now
CHANGE The Warriors speed has been increased
CHANGE Any class can now use scrolls again, not only Wizards as it was changed to in 0.10.4
CHANGE Removed scrolls with offensive effects (fire, drain etc)
CHANGE Chance to resist poison is no longer based on Magic but on unmodified Defense
FIX Solved a problem with item cycling while targeting when equiping both a book and a wand
FIX Solved a problem with item targeting for items that doesn't require a target (Wand of Mapping etc)
FIX You should no longer see multiple death messages when dying while fighting multiple/fast mobs
FIX Non-casters no longer use effects (poison, draining etc) in other ways than as a result of successful attacks
(ie a spider applying poison when biting, a vampire draining life when biting etc)
FIX Solved a problem with linebreaks when displaying text

2009-08-30 v.0.10.5
CHANGE Increased casting time of spells
CHANGE Animals no longer drop any loot when killed
CHANGE Vampire Bats are no longer of neutral alignment
CHANGE Improved some feedback messages when interacting with doors
CHANGE Renamed some arrow types
FIX Selecting a "non menu item" (version, memory etc) when having no active game no longer cause a crash
FIX Creatures no longer use effects (poison, draining etc) unless they are adjacent to the player or if they are casters
NEW It is now possible to disarm traps on chests
NEW It is possible to use double size graphics. Change graphics size from the menu on the fly

2009-08-25 v.0.10.4
CHANGE Removed MIDP1 supprt. Game is MIDP2 only. This means a single version for all handsets
CHANGE Merged graphics and ascii version into one. Change mode from the menu on the fly
CHANGE Removed Magic Points. Wizards can now cast unlimited number of spells
CHANGE Rangers now have unlimited number of normal arrows.
CHANGE A default set of keys are defined at start. Keys can be reconfigured as usual via the menu
CHANGE Changed a lot of stats on items and monsters
CHANGE Removed some monsters
NEW Added some monsters
NEW Added more items
NEW Current xp and xp to next level is now shown at the bottom of the screen

2007-02-05 v.0.9.10
FIX Inventory categories weren't correctly remembered when coming back
FIX Corrected yet another issues with cloning

2007-02-05 v.0.9.9
FIX Minor text wrapping issue solved

2007-02-05 v.0.9.8
FIX Corrected wrapping in bottom infobar
CHANGE Correct keys are shown in-game regardless of redefined keys

2007-02-02 v.0.9.7
FIX Alternate keys weren't saved correctly
NEW Key bindings screen will be shown on startup if no keys have been defined

2007-02-02 v.0.9.6
FIX Corrected major crash in the new textbox

2007-02-01 v.0.9.5
FIX Corrected problems with the scrollbar
FIX Corrected yet another cloning problem

2007-01-31 v.0.9.4
FIX Corrected problems with the new menues
NEW Added some extra info to the gain level menu

2007-01-29 v.0.9.3
NEW Added scrollbar to the menues

2007-01-26 v.0.9.2
NEW Added alternate keys for the game commands
CHANGE Added black outline on ASCII tiles
FIX Defined keys are noew correctly saved

2007-01-15 v.0.9.1
NEW Added option to redefine keys
NEW Added water as a dungeon tile

2007-01-03 v.0.9.0
NEW Improved dungeon generator
NEW Items and creatures out of LOS are shown at their last know position
CHANGE No more mushrooms in the top level forest
CHANGE Player starts at the entrance to the dungeon

2006-10-24 v.0.8.3
FIX Gameplay balancing
CHANGE UI improvements
CHANGE A missed attack on a neutral target now correctly sets the target as hostile

2006-04-04 v.0.8.2
FIX You can no longer save the game if dead

2006-03-21 v.0.8.1
CHANGE Made the ASCII tiles non-transparent
CHANGE Decreased rarity of Potion of Recharging to make the Wizard's life easier

2006-03-04 v.0.8
CHANGE New underlying rendering engine
NEW Hiscore list
NEW Added support for target cycling when in targeting mode

2005-08-01 v.0.7.15
FIX Made charmed monsters a bit more intelligent when selecting target
FIX Removed problem with equipment cycling if out of ammo
FIX Pressing 0 on the gain level screen no longer removes the screen
FIX Items of draining could drain more HP than the target had
FIX Removed problem when targeting adjacent map square if it blocks LOS
FIX Player now gains a little bit of xp for disarming traps
FIX Sometimes xp was lost when failing to use spells
CHANGE Renamed Comestible to Food

2005-07-05 v.0.7.14
FIX Reduced power of Scroll of Enchant

2005-07-03 v.0.7.13
FIX Enchanting an equipped item now correctly affect the player's stats
FIX Charmed monsters will not attack themselves if no other monster is near
FIX Corrected problem with equipment cycling in targeting mode

2005-06-29 v.0.7.12
NEW Pressing 0 while in targeting mode cycles between useable and equipped items
FIX Several "under the hood" improvements to improve code readability and speed

2005-06-27 v.0.7.11
NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant
FIX Corrected a problem with item prefixes

2005-06-23 v.0.7.10
NEW Improved navigability back and forth between inventory screens
NEW Added scrolls of magic mapping
FIX Traps were always shown in the graphics version

2005-06-22 v.0.7.9
NEW Added All and Equipped to inventory listing
CHANGE Grouped some items in the inventory
FIX Max depth visited wasn't restored when loading a saved game
FIX Minor optimizations to AI code to improve performance

2005-06-14 v.0.7.8
NEW Made some creatures neutral towards the player (wild dogs, bats, rats)

2005-06-13 v.0.7.7
CHANGE Improved messages in combat and reduced the number of  prompts

2005-06-11 v.0.7.6
NEW Inventory is now divided into several categories
CHANGE Saved game is automatically loaded upon startup
CHANGE If no saved game exists, character creation screen is shown
CHANGE Stat increase always possible on level up

2005-05-28 v.0.7.5
NEW Monsters will not use ranged attacks if outside player's light radius
NEW Added option to open a door while in look mode.

2005-05-23 v.0.7.4
NEW Chests and trapped chests. Use 5 to interact.
CHANGE Improved environment graphics by Petr "JuPiTeR" Visek.

2005-03-22 v.0.7.3
FIX Once and for all removed the possibility to target yourself with a missile weapon
FIX Corrected problem with carrying capacity based on character type
FIX Door and trap gfx added

2005-03-19 v.0.7.2
FIX Removed weird enchantments on some items like Deadly Gold Coins and so on
NEW The player will regain HP and MP when reaching a previously unvisited depth
NEW Player name for each character type

2005-03-08 v.0.7.1
FIX Corrected newly introduced bug when picking up identical items
FIX Solved problem when deleting finished game upon application exit
FIX Entire screen is cleared. No more white stripes at the edges.
FIX Corrected graphical glitches in the new rendering system
FIX Corrected problem when targeting using magic items
FIX No message was sometimes given if unable to target creature
NEW Added Book of Charms and the possibility to charm monsters
NEW Added extra colouring in inventory

2005-03-01 v.0.7.0
NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR" Visek. Thanks Petr!

2005-01-07 v.0.6.36
NEW The player will be notified if a save game exists when the game is started

2005-01-04 v.0.6.35
CHANGE Player will always start on up/down stairs if going down/up

2005-01-02 v.0.6.34
CHANGE You can no longer gain more than one level at a time
FIX Poison didn't properly reduce attack and defence of victim

2005-01-01 v.0.6.33
CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the menues
CHANGE "You go deeper into the dungeon" -> "You go down to depth x"
CHANGE Prevented use of offensive spells on yourself
CHANGE Scrolls do not require any MP and are easier to use than books and wands
FIX Solved monster item drops that replaced item already on the ground
FIX Speed items didn't stack properly
NEW Added more "flavour" texts to items, based on their enchantments

2004-12-30 v.0.6.32
CHANGE Game menu remembers it's last state (less scrolling)
CHANGE Increased chance of MP recovery
NEW Added individual carrying capacity for the different character classes
NEW Added "Carrying x/y" to Character screen to show inventory weight and
carrying capacity

2004-12-29 v.0.6.31
CHANGE Made level ups a bit more frequent on higher levels
CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller displays
CHANGE Targets standing in a cell that blocks LOS can still be targeted
CHANGE Level up/death screen shown AFTER actual game messages instead of before
FIX Corrected some weight problems (bows and books weighed 0)
NEW Pressing # while in "examine" mode will take you to the inventory
NEW Pressing # while in "item menu" mode will take you back to the inventory

2004-12-27 v.0.6.30
NEW Load option on the game menu isn't shown if there is no save game

2004-12-26 v.0.6.29
FIX Sometimes nothing was summoned on summon traps
FIX Solved item drops that replaced item already on the ground

2004-12-25 v.0.6.28
CHANGE Prevented monster drops on top of stairs and in doorways
NEW Added option to disarm traps when in look mode
NEW Added option to close door when in look mode

2004-12-22 v.0.6.27
FIX Removed some graphical glitches

2004-12-20 v.0.6.26
CHANGE The auto target changes back to the player if target is dead
FIX No longer showing "You see the player..." when targeting yourself

2004-12-19 v.0.6.25
NEW Added "You see xxx" message in targeting mode for both monsters and items

2004-12-17 v.0.6.24
FIX No more level up screen if dying and getting a level up in the same round.
FIX Arrows should never replace current item on ground (for real this time :-)
CHANGE Made potions regain a fixed amount of HP/MP

2004-12-10 v.0.6.23
NEW Inventory remembers last selected position -> less scrolling
NEW Targeting interface remembers last target
NEW Added two new room types
FIX Strange LOS glitches fixed
CHANGE Made some minor change to the dungeon generation code
CHANGE Modified item rarity of items drops from killed monsters

2004-12-09 v.0.6.22
FIX Removed problem with items and monsters in walls on the surface level
CHANGE Toned down xp received from perfect hits
CHANGE Stat increase will occur less often once on higher player levels

2004-12-08 v.0.6.21
FIX Corrected the ClassCastException bug when loading a game
NEW A first version of magically enchanted/cursed items

2004-12-07 v.0.6.20
CHANGE No need to show "miss" if "fumble"
CHANGE Always center on player even when screen extent goes outside map boundary -> fewer messages that cover game area

2004-12-02 v.0.6.19
FIX Corrected typo 'fail' -> 'fails'
FIX Weapon enchantment effects no longer shown if the target died by the normal attack damage

2004-12-01 v.0.6.18
FIX Dropping same kind of item on occupied cell modifed amount incorrectly
NEW Small chance that weapons and ammo can be enchanted
NEW Differentiated interval between different stat increases on level up based on player class

2004-11-26 v.0.6.17
NEW Player starts with weapons and armour equiped

2004-11-26 v.0.6.16
FIX You can no longer target a monster outside your FOV but within a clear line of fire
FIX Savegame is deleted when dying
FIX Never repeat "You're standing on" and similar messages
FIX Arrows from enemy fire never replace existing item on the ground
CHANGE Stairs down are no longer generated on level 10
CHANGE Modifications to the combat code

2004-11-24 v.0.6.15
FIX Savegame is deleted when dying
CHANGE Toned down damage from perfect hits

2004-11-24 v.0.6.14
FIX Corrected a serious bug in the item and monster generation code that with high certainty crashed the game when going down to level 6 or below.
FIX Corrected some combat messages
CHANGE Downleft and downright in menu skips the four subsequent items in the list and upleft and upright skips the 4 preceding items
CHANGE Temporarily went back to the old  prompt
NEW Menu coloring which makes the selected item stand out a bit more
CHANGE Added penalty for firing bow at adjacent targets

2004-11-22 v.0.6.13
CHANGE Reworked part of the attack and damage code

2004-11-21 v.0.6.12
CHANGE Increased rarity of mushrooms in the forest
CHANGE Decreased effect of mushrooms
CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to "Strong potion"
CHANGE Loading a saved game no longer deletes it (although dying does).
NEW Perfect hits does extra damage and gives xp
NEW Up when on first item in a menu takes you to the last and vice versa
FIX Removed possibility for player (and AI) to select a target if a monster is in the way

2004-11-19 v.0.6.11
NEW Downleft and downright in the menues selects the last item in the list and upleft and upright selects the first item in the list
NEW Perfect hits in melee and ranged combat
NEW Unable to drop something in an occupied cell
NEW Distance to target now effects chance of hitting with a bow
NEW Hp and xp modifications are now shown for ranged attacks
NEW Added potions of recharging
NEW Wizard now starts with a potion of recharging and a scroll of teleport
NEW Added some new books
FIX Unmodified attack stat effects chance of hitting with a bow instead of modified attack stat
FIX Corrected incorrect text when fire spells backfire
FIX Entire stat line at the bottom of the screen is refreshed when updated
FIX Removed problem with targeting a monster in a cell that blocks LOS

2004-11-11 v.0.6.10
CHANGE Goblin archers are less powerful in hand to hand combat

2004-11-10 v.0.6.9
NEW Added mushrooms of healing that can be found in the forest
NEW Added healing potions of varying strength

2004-11-05 v.0.6.8
NEW Experience required for next level shown in character screen
NEW Wizard starts with a Book of Fire
FIX Incorrect message was displayed for missed damage effects

2004-11-02 v.0.6.7
BUG Load crashed if a savegame didn't exist

2004-11-02 v.0.6.6
BUG 0.6.5 wouldn't start at all...
FIX Removed the "You died!" and "You die!" combo

2004-11-01 v.0.6.5
FIX Recovery of MP was accidentally removed when removing automatic HP recovery
NEW Current experience shown in Character screen
NEW Nokia version with full canvas

2004-10-24 v.0.6.4
NEW Added Goblin archers
BUG Removed increase in HP when wielding many items

2004-10-18 v.0.6.3
NEW Monsters will sometimes move around blocking obstacles to reach the player
NEW Added a message when drinking a potion
BUG Monsters are no longer generated in walls on first level
FIX Player can no longer fire arrows on himself

2004-10-17 v.0.6.2
FIX Increased agressivity of monsters
FIX Reduced heap memory footprint
NEW Damage dealt to monster shown
NEW Experience gained by killing monster shown
NEW Failed use of wands now told to the player
NEW Added messages when a target resist an effect

2004-09-26 v.0.6.1
BUG Quest message wasn't shown when starting a new game

2004-09-24 v.0.6
NEW Player starts in the wilderness above the dungeon
NEW Simple quest. Kill the Goblin King!
CHANGE Change back to no automatic recovery of HP to make the game more interesting

2004-09-20 v.0.5.920
NEW Message when changing to Target/Look mode and out of ammo
FIX Reduced heap space use even more. Should probably result in a speed incease as well

2004-09-12 v.0.5.912
FIX Reduced memory footprint due to heap space issues on some Nokia phones.
FIX Corrected potential problem in the load/save code
NEW Improved creature generation
NEW Player class is shown on the Character menu

2004-09-10 v.0.5.910
BUG Opening a door gave the message "Your standing in a doorway" even though the player didn't move there

2004-09-05 v.0.5.905
FIX Increased damage from arrows
BUG Removed a bug that made it possible to shoot through walls
NEW Added a New Game option on the Game Menu with a simple character selection screen (Warrior, Wizard or Ranger)
NEW Magic can backfire
NEW Added some new items

2004-09-04 v.0.5.904
BUG Corrected bug in cloning of items/monsters
BUG Load/Save bug fixed
FIX Code cleanups and improvements
FIX Changed the AI code to work better with attack spells

2004-08-29 v.0.5.829
BUG Corrected bug in attack spells (some creatures that shouldn't have fire attacks had)
BUG Corrected bug in inventory when dropping the last item in the last

2004-08-28 v.0.5.828
BUG Corrected bug in inventory stacking
NEW More items and creatures

2004-08-17 v.0.5.825
NEW Item and creature definitions moved to a preprocessed XML file (note: not all items and creatures redefined in XML yet)
FIX Improved execution speed by optimizing item and creature datastructures
NEW Minor gui improvements in inventory

2004-08-17 v.0.5.817
BUG Corrected NullPointerException bug

2004-08-03 v.0.5.807
FIX Changed so that poison affects only current attack and defence, not max.
FIX Removed the silly "The Player gestures" message if using magic on yourself

2004-08-03 v.0.5.803
FIX Player is spawned on stairs down on first level and on stairs up on any other level
FIX Items and creatures are only generated on empty cells to prevent covering stairs
NEW Current/maximum stats for Attack, Defense, Magic and Speed.
NEW Character info screen shows unmodified and modified stats

2004-06-20 v.0.5.623
BUG Fixed a bug when dropping one item out of a stack of items

2004-06-20 v.0.5.622
BUG Corrected a bug when removing the last item in the inventory
FIX Removed the auto save when going up/down stairs
NEW Added autosave when the application is paused (incoming call, SMS etc)
NEW Player is spawned on stairs down to assure that the player can leave the level

2004-06-20 v.0.5.621
NEW Added HP and MP on the gain level screen

2004-06-20 v.0.5.620
BUG Removed a bug that made the message history always blank
FIX Shortened the "You reached dungeon depth..." text. It was too long to fit on some screens.
FIX Improved the game loop. Overall game speed is increased.
FIX Monsters are removed immediately when they die, instead of at the end of game loop

2004-06-16 v.0.5.616
FIX Made a few low level improvements to increase speed and reduce code size
FIX Improved text output when targeting self with a spell

2004-06-13 v.0.5.613
NEW Ranged weapons and ammo
NEW Added gain level screen
NEW Variable number of message lines based on screen height
NEW Added weapons of fire, crushing, poison and draining
BUG Corrected a bug when switching views
BUG Corrected a bug when using wands
FIX Corrected error in the look/target code

2004-06-12 v.0.4.612
NEW Added scrolls of draining
NEW Wounded/weak monsters will try to flee from the player
FIX Minor fix in the gain experience code that might cause trouble

2004-06-11 v.0.4.611
NEW Added weapons of draining

2004-06-06 v.0.4.608
NEW Added wands with a limited number of charges
NEW Added scrolls of recharging. Works on items on the ground and on creatures.

2004-06-06 v.0.4.606
NEW Spiders can poison and permanently weaken their targets
NEW Added new monster Fire spirit
NEW Added scrolls of healing, teleport and slow monster
FIX Secret doors weren't flagged as hidden.
FIX Search now actually works. Hidden traps and doors can now be found.

2004-06-04 v.0.4.604
NEW Moving to a "special" cell (door, stairs etc) will be shown as a message.

2004-06-02 v.0.4.602
BUG Fixed crash when pressing 5 in Look mode (works in Target mode)

2004-05-31 v.0.4.531
FIX Corrected a typo (equiped=equipped)
FIX Compressed multiple "You die!" messages into a single one.
FIX Toned down the amount of damage made to prevent freak one hit kills.
FIX Tweaked the display routines
NEW Look/Target mode, numeric key 0 to activate/deactivate
NEW Simple magic, Scroll of Fire, Use from inventory and select a target
NEW If standing on an item a brief description will be shown.

2004-05-27 v.0.3.527
BUG Fixed a bug when exiting the game

2004-05-18 v.0.3.518
NEW Summon Trap
NEW Teleport Trap
NEW Autosave when changing dungeonlevel
FIX Character screen displayed MP incorrectly
NEW Resting (and moving) has a chance to regain MP
FIX Level up increases both current and max HP/MP, not just max HP/MP
NEW Version info in Game Menu
NEW Bash down jammed doors and lockpick locked doors

2004-05-18 v.0.3.517
FIX Modified level 2 exp threshhold
NEW If player moves to a cell with an item it's name is shown as a message
NEW Added a small chance (higher when standing still) of HP recovery each turn
FIX Made dark grey entities like Spiders a bit lighter
NEW Inventory and game menu can be left using # and *
NEW Added game over screen
NEW Listsize indicator for inventory

2004-05-15 v.0.3.515
BUG Fixed unequip bug when dropping one item from a stack
NEW Added experience levels and stat gain
NEW Added dungeonlevel counter on Character screen
NEW Added simple encumbrance (no speed reduction but limited, non fixed, inventory size)
NEW Added secret doors and traps
NEW Added search option used when standing still and when moving (less chance)
NEW Listsize indicator for game menu
NEW New dungeoncreation algorithm

Changes in previous versions
NEW Added scrolling to the character info screen

BUG Corrected serious bug in the scheduler when changing level
BUG Corrected bug in menues

NEW Added a Game Menu accessible from the * key
NEW Added a Character command to the Game Menu that shows HitPoint,
MagicPoints, Attack, Defense, Magic and Speed attributes
NEW Added an Exit command to the Game Menu
NEW Added a Message History available from the Game Menu (*)
FIX Shortened the player stats line on the map to '@ HP MP Att/Def/Mag/Spd

FIX Shortened the inventory stat line
FIX Corrected the error with healing potions increasing the maximum hp (Note that healing potions won't stack because of the way the code handles items with random attributes/modifiers)
FIX Fixed the "You hit the player" message that occured whenever you attacked something

FIX Limited the number of lines displyed to 2+ and grouped identical
messages. This can give a bit odd results like if two rats attack and
damage you will result in a single "The Rat hits you", but it's better than
too many messages.

BUG Corrected an error in the Save command.
NEW Added a Remove command in the inventory to remove an equiped item.

NEW Added a speed stat and a new scheduler to handle the varying speed of creatures
NEW Inventory actions (drop, use) take time to perform
NEW Added commands 'Drop One' and 'Drop All' in inventory
NEW Added more items and some new creatures
NEW Monsters get thougher the deeper you go
NEW Experimental final "boss"
BUG Fixed bug in FOV
BUG Fixed bug in inventory
FIX Lots of small code improvements