Monday, July 30, 2012

Dweller 1.20.5

It's not far between releases at the moment. Tonight it's time for Dweller 1.20.5:


#338 Prevent scrolls which require a target from being used any number of times as long as targeting mode is active
#339 Remove Scroll of Healing
#340 On-hit effects on single target attacks will not be applied if the initial attack is missed
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#342 Increase weight of Crossbow from 9 to 12
#343 Pushing a monster into a portal should teleport instead of kill the monster
#344 Fix tile scaling issue on low resolution devices
#76 Add a merging ooze variant

Sunday, July 29, 2012

Dweller 1.20.4



New release with several game balance tweaks based on community feedback:

#333 Adjust spell casting base time from 250 to 150
#334 Prevent high speed from being too overpowered
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#236 Nerf stun on weapons
#336 Fix target cycling issues
#239 Nerf Magical Dungeon Atlas of Hannes
#337 Buffed Goblin King and Lich King HP

Tuesday, July 24, 2012

Dweller 1.20.3

A minor release but with one important fix: The Speed stats impact on how long it takes to perform an action was broken and did in no way work as intended. This is how it should work:


  • First of all, there is no real concept of turns in Dweller. If it takes x units of time for creature A to move one cell it could take 1.3 times longer (ie 30% longer) for creature B to move.
  • All monsters and the player are put in a priority queue where they are ordered based on when they are allowed to take a turn next.
  • All actions (move, open, attack, cast spell etc) in Dweller have a defined base time it takes to perform that action. For all actions except spell casting the base time is 100, while spell casting is 250 (this may need to be adjusted in accordance with what is discussed in another thread)
  • The time it takes for a creature to perform all actions except melee and missile attacks use the following formula: ACTIONTIME * 10 / SPEED
  • The time it takes to perform a melee or missile attack is: (ACTIONTIME + WEAPONSPEEDMODIFIER) * 10 / SPEED where WEAPONSPEEDMODIFIER is (ITEMWEIGHT - 5) * 10.
List of changes for this release:
#329 Add donor item "Calvin's Imagination"
#332 Fix issue with speed not properly affecting the time it takes to perform an action
#330 Allies should not block line of sight

Wednesday, July 18, 2012

Dweller 1.20.2

I haven't had much time lately to work on Dweller which means that this release is mostly a bugfix release. Something worth mentioning with this and the previous release is the huge amount of new rooms added by Mateusz! Two thumbs up and a big thank you Mateusz!


#316 It is possible to exceed carrying capacity if picking up a stack of items
#317 Character screen now show if you are Slowed
#318 Rewarded questitems should always be added to the inventory, even if they weigh too much
#300 Allies killing monsters don't reward XP
#319 Make allies follow the players target better, even at range
#322 Flying creatures are no longer damaged by lava
#323 Amount of hitpoints gained if chosen at level up should be higher (+3)
#324 Adjust bonus/penalty given by Potion of Change
#326 Using a stack of wands with identical amount of charges incorrectly reduce charges on all wands
#327 Killing through use of a wand of poison without doing any other damage should reward xp
#288 Tutorial quests not always available
#328 Some spells show the wrong range

Sunday, July 8, 2012

Dweller 1.20.1

A quick update: There was a problem with the J2ME version of Dweller and I had to do a small bugfix release earlier today.

Saturday, July 7, 2012

Dweller 1.20.0


A new version of Dweller was released today. The new version contains quite a few new rooms for you to discover, a lot of them with nice hidden parts. The community has been really great and they've contributed a lot of new rooms. Thank you guys! If you want to contribute new rooms yourself then check this post.

The new version also has an increased difficulty. Previous versions have been way too easy, and hopefully this new version is a step in the right direction. Please provide me with feedback on the difficulty level of the new version.

#315 Add simple character dump to e-mail
#295 Center player character better
#293 Problem with scaled graphics not being "crisp" on some resolutions
#297 Added lightsource to Exolon's White Helmet
#298 Amulet of Thot is still subject to item name prefixes
#299 Summoned monsters can sometimes incorrectly start as sleeping
#301 Add Kenneth's Five Stringed Bow (donor created artifact)
#305 Elven Water let you temporarily increase mana beyond your max mana
#311 Levitate was not removed properly when items were removed
#306 Fix issue with frozen equip dialog
#307 Problem with weapons with a slow effect
#262 Add a "buy max" option if the player cannot afford to "buy all"
#312 Incorrect message when completing the Goblin King quest
#310 Mapping doesn't reveal the bottom-most row of tiles nor right-most column
#314 Fix stairs generated in wall bug
#302 New room and corridor designs
#240 Increase monster difficulty