Monday, December 31, 2012

Dweller 1.22.13 - Happy new year!

After an unusually long period of no releases I'm finally back with a new Dweller release. I have been very busy at work, there's been the Christmas holiday to plan and enjoy and it's taken some time to set up the Dweller build environment on a Macbook Pro (I've used a PC up until now), but now it's pretty safe to say that most hurdles and road blocks for swift development of Dweller have been cleared away. 2013 will be a great year for Dweller with many exciting things planned! Happy new year everyone!

#569 Fix issue with quickslot indicator in inventory list not working for all items
#584 Add Elven Quicksilver Blade
#576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%)
#571 Pathfinding should work across poison if you're poison resistant
#583 Reduce casting time of spells to 100% (same as other actions)
#582 Minotaur's Axe should not be enchantable
#562 Add a way to distinguish named monsters from normal ones
#579 zzZ not present over a sleeping monster

Sunday, December 16, 2012

Vote for Dweller!

It's time to vote for Roguelike of the Year. This annual event is arranged by Andrew Doull (one of the guys behind Roguelike Radio). If you've enjoyed playing Dweller this year I'd very much appreciate if you could vote for me!

Sunday, December 9, 2012

Status update

Some of you who are used to a very rapid release cycle may start to feel a bit worried about the lack of releases lately. Don't worry though, I haven't abandoned Dweller! I've simply had too much work to do at my day job. I recently got assigned to an iOS project and had to learn a whole new world of things... I'm starting to get used to the company Macbook Pro I borrowed. Objective-C isn't as terrible as before when I only had looked at code and never written a line myself. The iPhone is still a bit crap as is the horrible XCode IDE (yes, yes, my colleagues are nagging me to install AppCode).

All in all it's been a fairly good experience and it's even gotten as far as me ordering a Macbook Pro of my own (insanely expensive, but with monster specs). I intend to dual-boot it with Windows 8 and use it as my main development machine when on the move. A positive side-effect may be that Dweller for iOS is a little bit closer to a reality than before!

And when it comes to Dweller I'm actually getting closer to completing a version of Dweller that makes use of Libgdx to significantly improve rendering performance. It's still far from complete, but yesterday I got a version running with the correct graphics but with a few rendering artifacts.

I'll try to make an interim release with some minor changes and improvements that have been discussed on the forum.