It's been a little longer between releases than usual, but I've needed the extra time to expand existing functionality and develop new supporting functions that will lead to interesting item designs and quests in future versions. (This release is also my contribution to the Annual Roguelike Release Party 2012)
Items can from now on have effects that trigger when a creature is killed. The current use of this functionality can be seen in the new donor created item Pearlescent Soul Stone. The Soul Stone increases it's charges each time the player kills a creature and when fully charged it's power can be released to provide the same effect as using a Scroll of Enchant. This new "on kill" trigger can be used to create a lot of interesting items, for instance weapons that heal when a creature is killed (as opposed to the drain ability that exists now and work while the target is alive), wands that recharge when a target is killed or items similar to the Pearlescent Soul Stone that charge and when fully charged provides an on-use effect of some kind.
An interesting change for room contributors is that pressure plates can be used to open the new and otherwise impassable Iron Doors. This can be expanded to unlocking gates and doors as well but it should be done in collaboration with the Dweller community. Oh, yes, pressure plates and dart traps are hidden now! And there might be something else that is triggered by pressure plates as well...
There's also two new monsters and two new quests, one of which gives a really nice reward!
And there's a whole bunch of bug fixes and tweaks. Give the new version a try and let me know what you think, either in the comments below or on the forum!
#451 Increase number of sold Master Keys by the Merchant
#452 Add a portal to the Rat King's Lair
#453 All classes should start with a few Master keys
#454 Fix melee combat shield blocks
#455 Adjust melee combat dodge chance
#456 Remove "Summon Ratling Elder" ability from Rat King
#457 Items dropped by bosses should always replace any existing items on the ground
#458 Pressure plates and dart traps start hidden
#459 It should be possible to use lock pick on locked gates
#460 It should be possible to target creatures standing on a secret door
#461 Stairs should never be generated on the map edges
#462 Purple oozes should not have a 100% chance to drop gold
#463 Purple oozes should drop bones
#464 It should not be possible to put Calvin's Imagination in a quickslot
#465 Remove free teleport ability from Hell Cloak
#466 Add firesweep ability (with a twist) to Hell Cloak
#467 Reduced price of items when selling to a merchant
#469 Remove chance of Scrolls of Enchant to grant magic resistance
#470 Tweak the soft cap where Scrolls of Enchant start to become useless
#471 Add Pearlescent Soul Stone (donor item)
#472 Add Mouth of the King
#473 Add Animated Armor
#474 Add option to allow the d-pad to be moved to the right hand side of the screen