Thursday, August 30, 2012

Dweller 1.22.3 - The evil in the Sewers

Dweller 1.22.3 continues to build upon the recently introduced Sewers side branch. There's now a second floor to explore, a really bad-ass Ratking end boss (BTW check out indie devs Rat King Ent.!) and a nice little reward for slaying him.

The new version also introduces properly locked doors that require either a) a key b) a set of lock picks or c) a heavy weapon.

The frequency of locked doors and the availability of master keys probably need to be adjusted. I am also a little concerned that the Sewers are too difficult and need to be introduced one dungeon level further down (or swapped completely with the Labyrinth). Please provide your feedback here or join the Dweller community at the official forum.

#439 It should not be possible to go beyond the carrying capacity when picking up a stack of items
#436 Extend autopickup to everything that weighs 0
#55 Make locked doors more interesting
#440 Add a message telling about losing an item when dropped in water (or similar terrain)
#441 Improve quest completion message
#442 Bookshelves should only create books
#407 It should be possible to see if an item can be used when inspecting it
#443 Add new creatures to the Sewers
#444 Remove jammed doors
#445 Add a second level to the sewers
#446 Add a boss to the sewers

Monday, August 27, 2012

Dweller 1.22.2

Ah, I shouldn't rush a release or make last minute fixes. When will I ever learn?! I did some minor adjustments to the Halls of the Goblin King but I accidentally lost the spawn point for the Goblin King himself, thus resulting in player's not being able to finish the game. Luckily it was spotted and reported fast so the number of affected players shouldn't be that high. Still, it's embarrassing... sorry guys!

New in this release:

#433 Unique artifacts cannot be enchanted
#434 Add poison immunity to the Rat Hunter's Cloak
#437 Fix incorrect error message about quests not being completed properly when entering the training grounds
#438 Fix Goblin King spawn point

Forum temporarily unavailable

Due to some problems at the hosting provider the Dweller forum is currently unavailable.

Sunday, August 26, 2012

Dweller 1.22.1

Minor fixes and adjustments...

#423 Fix potential crash on new game after dying while having an "Equip/Put in backpack" dialog open
#427 Bag of Treasure should generate better than average items
#428 Fix bug which prevents resetting the key bindings
#429 Prevent pets and immobile monsters from swapping places
#430 It should be possible to inspect an item lying in an open door
#431 Quiver of Arrows shows an amount of zero
#432 Removed alternate key binding on keys where primary binding isn't locked
#355 Add option to configure d-pad scale via settings menu

Thursday, August 23, 2012

Dweller 1.22.0

This release contains a few performance improvements and stability fixes that should speed up key areas of the game. The major performance bottleneck right now, especially on Android, is the actual rendering of graphics. I will have to look into switching to another graphics engine for Android, but it will have to wait a little while longer.

The new version also fixes some recently introduced bugs related to the Sewers and to poisons ans poison immunity.

Please note that this version breaks save game compatibility.

#415 Improve performance
#416 Doors and chests should be generated in the sewers
#417 All undead should be immune to poison
#418 Horned Helmet graphics is off by one pixel
#419 Oozes should be immune to poison
#420 Fix problem with poison immunity
#421 Improve speed when changing orientation [Android]
#422 Effects with a 1 cell radius incorrectly affected some targets twice

Tuesday, August 21, 2012

Dweller 1.21.11 - Reintroducing The Sewers

The bug reports have finally slowed down to a trickle and the ones left seem to be really rare. Please keep sending any crashes you may come across!

The new version fixes some issues with the quickslots, menus and it does some minor adjustments to some weapon stats. The monster and ally AI was also a bit too clever in recent versions since the AI was sniffing out monsters out of their line of sight and even behind walls.

Last but not least the new version contains a first version of the reintroduced Sewers side branch. The new branch is a bit empty now, but you can expect it to fill up with new monsters and fun challenges in coming versions. Enjoy!

#409 Improve bitmasking to work on cave walls as well
#410 Adjust broadsword, longsword, great sword, battle axe, great axe and mace stats slightly
#411 When scrolling in menus using a touch gesture you incorrectly select the menu item you touched when you started scrolling
#412 The new monster and ally AI should not be able to "see through walls" while searching for a target
#413 Fix issue with not being able to put items in quickslots
#414 Add dungeon branch The Sewers

Sunday, August 19, 2012

Dweller 1.21.9 - Call me a fool!

Ok, so there's been a very elusive crash bug in the Android version of Dweller and this release should mark the end of that particular bug. The thing is that I was looking in all the wrong places despite the excellent bug reports and game logs I received from users affected by the issue. It turns out that the problem was caused only when switching orientation while playing. If the game was started in one orientation and the phone's orientation never changed the bug would not happen. To make a long story short, I feel like a fool and it's a damn shame I didn't figure this out sooner.

So, beside this very nasty bug there's also a few fixes available:

#402 Wand effect descriptions are written twice
#403 Don't show an "ally attack" message after the target has died
#405 Quest details show the incorrect amount for quest rewards
#404 If a creature dies and drops loot on a trap door it should trigger and the item should be removed
#406 Android targeting crash bug occurs after changing phone orientation

Saturday, August 18, 2012

Dweller 1.21.8

There's still at least one crash bug, but it's not very frequent and I have added some measures that I hope will prevent it from happening. I have not been able to reproduce the issue myself so I still rely on bug reports from you guys. Please keep sending them if you come across any crash bugs!

The new version does also contain some new features, items and minor bug fixes. Enjoy!

#394 Pressure plates should not be triggered while flying
#395 Calvin's Imagination is not working while flying
#397 Update Swedish translation with recently added texts
#398 Allies should not summon more creatures
#391 Add Great Helm and make it only available to warriors
#392 It should be possible to summon creatures on more floor types
#358 Creatures that do poison damage should be immune to it
#348 Add flag to mark certain items as unenchantable
#399 Items that are picked up and used via the "Use/Put in backpack" menu should be put in a quickslot as well if appropriate
#400 Armor and weapons can have activated effects
#321 Create teleport spells that transport a group of creatures

Friday, August 17, 2012

Dweller 1.21.7 - No more bugs?

I'd like to thank everyone who has sent me bug reports. I'm fairly confident that all known crash bugs have been solved now. Now let's focus on adding another dungeon branch shall we?

#393 Fix rare crash bug after killing a creature using a ranged attack

Thursday, August 16, 2012

Dweller 1.21.5 - It's getting better!

Judging by the bug reports last release seems to have solved the two known crash bugs. There does however seem to be one remaining bug related to targeting and using ranged attacks. The crash does not seem frequent, but it's of high priority nonetheless. I have uploaded a new Android release, 1.21.5, with some additional debugging to help me find this bug. Please keep sending the bug reports!

Dweller 1.21.4 - Bugs begone!

Thanks to all the players who submitted bug reports I finally found the cause of two relatively frequent crash bugs. I have not been able to reproduce the bugs myself, but the debug info that I had at hand makes me confident that they are solved. Still, if you happen to come across a crash bug please send the bug report to me!

Some minor changes along with the bug fixes:

#386 Fix crash bugs
#387 Allies should not be able to swap places with NPCs
#389 Some creatures should never start as passive
#390 Update graphics for Training dummy and Prismatic band

Dweller 1.21.3 - The bug hunt continues

I still have one very hard to reproduce bug that seems to occur quite randomly. I believe that this version should provide me with the all the logging information needed to find it. If you do come across a bug please make sure to send the save game to me via the in-game option.

#369 Improved logging when sending a save game to help with bug tracking
#383 Fix problem when using the look command without a visible target
#384 Keybinding names are not translated when changing language
#385 Equipment categories are not translated when changing

Wednesday, August 15, 2012

Dweller 1.21.2

I'm happy to say that one of the two identified crash bugs have been found and solved. Along with said bugfix this version also contain improved logging that will help me find the cause of the second crash as well. Thank you to everyone who has sent me crash reports. Keep 'em coming!

#382 Fix crash when moving between levels

Tuesday, August 14, 2012

Dweller 1.21.1

Minor release with improved error handling and error reporting. There's also a new item that you can find.

#380 Improve error handling
#381 Add Bag of Treasure item

Dweller 1.21.0

It's time for another Dweller release, bringing Dweller to version 1.21.0. Please note that this release has an increased minor version (ie the second number has changed) and this means that old save games are not compatible with this version. Please make sure to finish any active games before upgrading.

In a recent poll a lot of votes were made to improve the AI in Dweller. This release contains a first version of the new AI, but it will require a few more versions before I'm really happy with it. Monsters will pick their targets a little more intelligently and you should also notice that monsters will try to surround you a bit more than before. The new version also contains a first version of the Polish translation by long time Dweller fan and dungeon design contributor Mateusz. Since Mateusz finished the translation he was also entitled to design an in-game artifact, and artifact that you'll be able to come across in this version.

There was also a rather severe bug in previous versions that negatively impacted the Ranger's ability to use a bow if a powerful melee weapon was wielded at the same time.

Here's the list of changes:

#368 Ranged weapons that are better than average should have a prefix to their name
#369 Improved logging when sending a save game to help with bug tracking
#370 Damage calculations from ranged attacks is incorrectly affected by wielded melee weapon
#253 Add a base stat cap of 100 but allow items to modify it beyond the cap
#371 Gradually reduce effectiveness of merge as the attacker grows bigger
#372 Fleeing monsters that become cornered will stop fleeing and fight until dead
#373 Monsters should avoid lava
#375 Add Polish translation
#112 Cyrillic encoding wrong when changing language
#75 Tweak monster fleeing code
#377 All text should change when you switch language
#378 Mushrooms could sometimes increase your max HP
#325 Don't reveal power of Potion of Change via the price of the potion
#379 Add The Magical Catnip of Mateusz

Tuesday, August 7, 2012

Dweller 1.20.7

This is mainly a bugfix release to solve some semi-critical bugs from 1.20.6. In 1.20.6 the charm spell was given a time limit and this unfortunately caused the ranger's dog to sometime become hostile. There was also a problem with the "Send Character stats" option in the Character screen. There are also a few minor changes and improvements to monster AI and creature behavior. Enjoy!

#362 Merging oozes should merge with any weaker creature
#363 Fix bug with Send Character Stats in the Character screen
#296 Water should slow down movement
#364 Orcs should not flee
#365 Show in targeting mode the time it takes to move from the targeted cell (only if it takes longer than usual)
#366 Ranger's dog should never turn hostile as other charmed creatures do
#367 Adjust monster AI spell casting to make the AI use defensive (eg heal, teleport) and neutral (eg summon, clone, merge) spells more often

Monday, August 6, 2012

Dweller 1.20.6

Several bugfixes and improvements were made in this release. One of the major changes is that the Charm spell and charmed allies aren't permanent. There's a small chance every turn that a charmed monster will turn against you so you better make sure to not have too many around at any given time! Another bug change is the addition of a proper character equipment screen with a full list of all equipment slots and which item is being used in each slot. Clicking on a slot in the equipment list will bring you to a filtered version of your inventory only showing items that can go into the clicked slot.

#350 Items with unlimited charges (normal quivers) does not properly show stacks in the inventory
#347 Show gold in character dump
#346 Allow character dump on win/death screen
#352 Do not show "Add to quickslot" option for items with no use
#354 Increased casting cost of Charm spell
#345 Nerf charm spell
#351 Prevent rats from spawning in traininggrounds
#353 Show which creatures are allies
#65 Add a proper character equipment screen
#356 Items that modify HP when worn should increase max HP
#357 The cursor should change when specialized arrows run out while in targeting mode
#292 Add pushable bookshelves
#360 Move "Send Character stats" option from the main menu to the bottom of the Character screen
#361 "Buy cleansing" from the Healer should not cure poisons

Saturday, August 4, 2012

Next big area of focus

I posted this to the official Dweller forums today:

"Ok, so, I have a pretty long list of small and big things that I could do with Dweller, but I'd like to be sure that I'm focusing on the most important stuff first.

There's a lot on that list, but I'm sure there's other stuff as well, and I'd like to hear you opinion. Here are some of the main areas I could focus on:

* Improve AI. The AI isn't that smart at the moment. It basically has three states: idle, attack, flee. The AI could be made a lot more interesting. Casters should keep their distance. Casters should pick spells to use more wisely. Packs of monsters should really try to surround the player better. Fleeing monsters should not be as easily cornered. Fleeing monsters should sometimes turn and fight, especially if close to other monsters. And so on, and so on....

* Make the rooms even more thematic. The system currently doesn't properly support placement of specific monster and/or items on the rooms you're able to create via the online mapper. It would be great if you could place Dark Wizards in rooms filled with bookshelves, tables and braziers to make such rooms feel more inhabited. Or if you could put gold or other valuables in treasure rooms instead of only putting chests. Or if you could create a Worg kennel room. Or if you could create a room filled withe purple oozes. And so on...

* More quests. Especially quests found in the dungeon. For instance you could come across the bones/ghost of a dead adventurer and you could get a quest to bring the remains to the surface. Or if you could find an imprisoned adventurer and get a quest to find the key to unlock the prison. Or if you could find a necklace that starts a quest. Or any other of the million or so possible quests...

* More dungeon branches. The Caves? The Sewers? The Mines? The Lava Pits? The Underground Lake?

* More spells

* Character perks or skills (as was discussed about warrior and ranger skills elsewhere)."

Please head over to the forums and make your voice heard there or in the comments below.