Tuesday, May 15, 2012

Pets and allies in Dweller

In Dweller there's a Bag of Monsters that you can come across while exploring the dungeon. When opened a charmed monster will pop up and fight along side you. It's the same as using a Book of Charms on a monsters, but it gives the warrior and ranger a chance to get an ally. Yesterday I added a Dog whistle and gave that to the ranger as a part of the starting gear. The whistle has an unlimited number of uses and when used it summons a dog (although you can only have one dog summoned at a time). The dog will work as any ally and it will try to attack targets adjacent to the player.

I am now contemplating if I should give the wizard the ability to summon elementals, but I'm afraid of the difficulty balancing this. The wizard is already powerful as it is.

4 comments:

  1. Will be the dog stronger on the higher levels?
    I don't want to send my best friend to fight the whole level, but if a troll will eat it in one bite, I'll be really sad.
    (Anyway, this way you could give some extra feat for the monsters. For example, ghouls should make more ghouls from the character's ally monsters, or vampires make vampires... or at least maybe the undead boss. Pffff... I really can't wait for the next update. :) )

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  2. The first version of the Dog will not increase in power, but I should probably add this to my todo list: http://dweller.lighthouseapp.com/projects/88670-dweller/tickets/257-pets-should-increase-in-power-over-time
    Also, the dog will not actually die. You will be able to summon it again if you lose it for whatever reason. Yes, yes, I probably need to nerf this, I know.

    About converting/summoning: The next version will feature more specific summoning than the generic "summon evil monster". Vampires will be able to summon Ghouls. The Goblin King will summon lesser goblins. The Lichking at the bottom of the Crypt will only summon undead. (And there might be a book that teaches summoning of a specific creature).

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  3. Oooooh, sounds really good! :)

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  4. How about simply scaling the "dog" stats with Ranger's level? Let's say the base stats for level 1 would be:
    A: 7 D: 7 M: 0 S: 12 HP: 12
    And then +1 Attack, Defence and HP for every 2 Player's levels.
    (I think its reasonable considering level 22-25 is endgame unless one farms constantly like mad, so that's a bonus of +11-13, making pet's combat stats reach values somewhere around 20)

    You could then call it a "Spectral Wolf", "Illusionary Pet", "Dog Familliar" or something along these lines to make it clear its not an ordinary animal which simply dies when reduced to 0 hp, but it barely "loses the magical bond with its owner" and can thus be resummoned again as if it was invincible.

    P.S. Now that I think of it, "Spectral Wolf" sounds damn neat imho!

    Mateusz P-G

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