Sunday, April 15, 2012

Dweller 1.17.8 - the poison fix

My tweak of the probability to get poisoned uncovered a bug with curing of poison. In Dweller there are two kinds of poison, the one inflicted through physical combat (arrows, bites, weapons etc) and the one inflicted through magical means (wands, cultists etc). The curing and antidote only worked on the former which caused a permanent poisoning on players unfortunate enough to be poisoned by a cultist or similar. I also managed to do some additional minror changes:

#191 Fixed issue with poison that wasn't curable
#124 Make sure that weapon enchants trigger properly and don't rely on the wielder's stats
#192 Added stun and slowing effect to missile weapons
#119 Add more names for beasts