Ok, so I'm finally coming out on the other side of reworking the UI. I have not only rearranged the UI components but I have also separated scaling of the map and the rest of the UI components. You can now play with small tiles and still have large enough UI elements to interact with when using a touch screen. It took longer than I had planned but I think it turned out pretty well.
My plan now is to do some more work on spells and then package a new release, hopefully by the end of the week. I hope to get back to a faster release cycle since I have a ton of stuff in my issue and feature tracker that I'd like to get out to all of the players.