Wednesday, March 28, 2012

Dweller 1.16.10 released

I'm happy to finally be able to announce a new release of Dweller. The release has been delayed for quite some time due to me being bogged down in framework and performance issues. I'm happy to say that Dweller is better and faster than ever. Critical/slow portions of the user interface are cached to bitmaps to improve rendering performance significantly. If you happen to come across any weird stuff such as corrupt graphics or delayed updates of UI elements please let me know!

Another major change is some improvement of the quickslots. All of the quickslots are now always visible which makes them so much more useful. You are now also able to use spell books from the quickslots without having to equip them first.

And last but not least I have also added some new spells and added different cast times to spells depending on their power and area of effect.

Download the latest version here.

Full list of changes:

#16 Quickslots always visible
#45 Run a new "Design your map piece" community effort
#70 It should not take any time to switch between spells in quickslots
#59 Large mini map
#80 Spell review
#93 Pathfinding move option in targeting mode gone missing
#97 Adjust healing
#98 Trapped chests always trigger when disarmed
#100 The rat quest description doesn't mention sewer rats
#102 Main menu pushed to upper left corner after changing settings
#103 Possible to "resurrect" dead character on game over screen by accessing inventory
#136 Change "Send Save Game" to "Send Bug Report"
#132 Separate tile and ui scale
#104 Performance review
#135 Add "Disarm" SCT and possibly also status warning of some kind


  1. All links for the new version are links for 1.16.7 or 1.16.9 ...

  2. My hosting provider is apparently doing maintenance work on their servers... the new files will not show up until tomorrow morning... The Opera Mobile Store (J2ME) and Google Play (Android) should be up to date though

  3. Ok, thanks for these precisions ! :)

  4. The J2ME version should now be available from GetJar. Use this link for a direct download:

  5. The j2se version is not update... And I can't download the j2me version with my phone (LG KP500) with getjar: it display " not compability with your phone model " ...

  6. I found some bug:
    "Send save game" still says save game, not bug report.
    After I disabled a trap door, it's picture changed to a wall, but I can move there. (If you need the save game, maybe I can send it, but I didn't set my email on my phone yet.)

    And maybe the blocks, witch shows the name and hp, should be larger a bit.

    Bubus: Try the Opera Mobile Store, it worked for me. Or maybe you can transfer it from your computer.

  7. So how does enemy AI work in this game? Are monsters dormant until spotted by the player or do they move regardless of who has seen them or not? Also, they seem to run away a lot.. do certain monsters run away and others do not? And what is their general goal in path finding? Do they move towards the player as directly as possible or do they move randomly?

  8. @Bubus: There seems to be something wrong with the GetJar service. Please use the Handster link for now.

    @Thot: Send Save Game -> Send Bug Report has been fixed in 1.16.11. Thanks!

    @Green Magi: The AI is fairly stupid. Monsters are idle until you are close and then they might notice you. Once they have noticed you they will keep looking for you until you are too far away. Some monsters will not flee (skeletons, oozes). Movement is pretty dumb right now, no proper pathfinding. If you'd like to discuss the AI more please head over to the forums: